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WML Workshop • Re: Debugging attack animations WML

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Not entirely sure what you're asking here, but I think you might be looking at a way to automatically run/test animations?

https://wiki.wesnoth.org/LuaAPI/wesnoth ... e_animator

this would allow you to run your animations repeatedly, changing certain aspects (but not the animations themselves, just which ones you use and how you use them).

I really don't know, but based on some things I've read I don't think there's a good way to change the animations themselves without restarting your scenario. You MIGHT be able to add them and test new ones w/o restart, with a little coding.

Statistics: Posted by white_haired_uncle — Yesterday, 9:54 pm



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