Letting know that the update will be bit before end of year, and it will contain like twice more content than originally planned because of the lot of extra time. Minor balance changes and some scope at specific things will be done in addition of previously mentioned. And one new faction and few new units (even some few more) for already existing factions.
And got a time to look carefully at deep elves to avoid them having a ton of specials, and probably some slight HP buffs in few units in that faction is planned (probably, as well of increased XP costs in exchange).
Apart of the previous mentioned, I have not got any idea what else to do... I could mind to start working at AE - Great Wars which would be a big hit for WC II players and also a good addition for multiple scenarios or custom modes.
Hopefully with this update, Ageless could be polished enough to be in a more stable situation which there will not be need to bombard with a lot of balance changes and being more stable and reliable enough for MP scenarios and survivals (while, I doubt for campaigns... because that needs a lot more polishing to be at that point)
And with this , if I'm correct all C tier (mid) factions and in overall units, would be wiped into at least a B tier being a viable option as long as you know what you're doing and not being punished too hard if having bad RNG with recruits in randomly generated recruit lists.
And got a time to look carefully at deep elves to avoid them having a ton of specials, and probably some slight HP buffs in few units in that faction is planned (probably, as well of increased XP costs in exchange).
Apart of the previous mentioned, I have not got any idea what else to do... I could mind to start working at AE - Great Wars which would be a big hit for WC II players and also a good addition for multiple scenarios or custom modes.
Hopefully with this update, Ageless could be polished enough to be in a more stable situation which there will not be need to bombard with a lot of balance changes and being more stable and reliable enough for MP scenarios and survivals (while, I doubt for campaigns... because that needs a lot more polishing to be at that point)
And with this , if I'm correct all C tier (mid) factions and in overall units, would be wiped into at least a B tier being a viable option as long as you know what you're doing and not being punished too hard if having bad RNG with recruits in randomly generated recruit lists.
Statistics: Posted by IPS — Yesterday, 10:58 pm