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Scenario & Campaign Development • Reinforcements Spawner - Mod

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This mod will help weakest side. Weakest side is the one with lowest sum of alive units levels. It's possible to add new units to random side as well!
You can set:
a) How much reinforcements spawn on map:
- -1
- -5
- +1
- +5
b) How much rounds are require to spawn it again:
- -1
- -5
- +1
- +5
c) Groups of reinforcements that you can create (global):
- Monsters (on/off) (0-4 lvls)
- Undead (on/off) (0-4 lvls)
- Northerners (on/off) (0-3 lvls)
- Rebels (on/off) (1-4 lvls)
- Loyalists (on/off) (0-5 lvls)
- Knalgan Alliance (on/off) 0-4 lvls)
- Drakes (on/off) (1-5 lvls)
- Dunefolks (on/off) (0-4 lvls)
d) Level of reinforcements that will be spawned:
- 0
- 1
- 2
- 3
- 4
e) Allow increasing reinforcements levels (if you've set 0 lvl for reinforcement and also set here yes then there is 33,3% that this reinforcement lvl will increase to 1 and again 33,3% to increase it to 2, and do so on):
- yes
- no
f) Do you want add new units to random sides (instead of to weakest one):
- on
- off
g) Automatic restarting spawning:
- on
- off
Default it's set that you have to each spawn start by your own. It's possible to make it automatic. You can also turn it off once you turn it on. Remember that next changes in spawn options you can make only after reinforcements have arrived.
h) Spawn reinforcements near leader:
- on
- off
If it's off then new units are spawned in random places on map
i) You can set groups of reinforcements for only your side! If it's set none then global choice will decide it (point c):
- Monsters (0-4 lvls)
- Undead (0-4 lvls)
- Northerners (0-3 lvls)
- Rebels (1-4 lvls)
- Loyalists (0-5 lvls)
- Knalgan Alliance 0-4 lvls)
- Drakes (1-5 lvls)
- Dunefolks (0-4 lvls)
- None.

Statistics: Posted by ChaosRider — Yesterday, 6:49 pm



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