I'm sorry! I don't want to be those guys who just want to point out problems; I'm really having trouble trying to understand what you're saying.Is anyone could write me a code that will work for recalling unit? I dont know how to do it. Ive 3 human sides for which every side I need recall list. I guess this should be done in 2 events. First at the end of scenario to store units to recall list and second part of code to unstore units and delete them from recall list.
I think I got it now; you want to recall all the units in the battle itself?

You store the units on a 'victory' event (just to be safe). Just like you did, but on a 'victory' event.
Code:
[event]name=victory#blah blah blah... store store store...[endlevel]#blah blah blah[/endlevel][/event]
Code:
[event]name=prestart{FOREACH first_side_recall_list i} [recall] id=$first_side_recall_list[$i].id [/recall] {NEXT i} {CLEAR_VARIABLE first_side_recall_list} {FOREACH second_side_recall_list i} [recall] id=$second_side_recall_list[$i].id [/recall] {NEXT i} {CLEAR_VARIABLE second_side_recall_list} {FOREACH third_side_recall_list i} [recall] id=$third_side_recall_list[$i].id [/recall] {NEXT i} {CLEAR_VARIABLE third_side_recall_list}[/event]
Now... if this is not what you meant... sorry!

You don't need to store units for them to remain in the recall list; if it's a side controlled by AI, you must make the side persistent - otherwise it'll just be erased at the end of the scenario.
Statistics: Posted by Saizo-Luz — Today, 11:25 am