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Multiplayer Development • Re: The Rise of Wesnoth - Wesfolk Edition!

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I'm pleased there's another MP campaign afloat, so thanks for making this. I don't remember the original campaign, but I must say I found the story intro a bit confusing. It talks a lot about events and people that have no bearing on the players. For instance, I started as a prince that I knew nothing about.

Anyway, we tried it on the hardest setting and got as far as scenario 3 (not saying it's too hard, just reporting what happened). We failed our first try at the first scenario, and only just squeezed through the second scenario (a good desperate push across that bridge, while fighting on two fronts). We then tried the Harrowing Escape four times before giving up. Twice we made it to the orc camp, but we were a couple of turns shy of killing the leaders. I guess we just didn't have enough level-ups.

- The custom music is nice, but that theme tune is rather out of place.
- The Braveheart needs 100xp to advance, which seems excessive.
- The Braveheart also has a glitchy sprite - the HP bar is often cut off at the top left of the hex.
- The victory objectives in A Harrowing Escape omit the fact that Jessene's death is a defeat condition.
- We were glad that player 2 kept their recall list, but maybe it could be explained by a line of dialogue from Eldaric saying that he will send some troops south to keep an eye on Jessene.

Statistics: Posted by Bob_The_Mighty — Today, 1:31 pm



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