The poison will be always 8; it's in the game_config.cfg
Unless you know how to change that in your add-on. I have no idea how to do that!
Now the healing amount, the villages of the mainline will always heal 8.
You can create abilities that heals more than 8.
Unless you know how to change that in your add-on. I have no idea how to do that!
Now the healing amount, the villages of the mainline will always heal 8.
Code:
[terrain_type] symbol_image=fog/fog1 editor_image=village/village-overlay-editor id=village_overlay name= _ "Village" editor_name= _ "Village Overlay" string=^Vov aliasof=_bas heals=8 #HERE! IT HEALS 8 gives_income=yes editor_group=village, special hide_help=yes[/terrain_type]
Code:
[heals] value=10 #Change the value! id=healing affect_allies=yes name= _ "heals +10" female_name= _ "female^heals +10" description= _ "This unit combines herbal remedies with magic to heal units more quickly than is normally possible on the battlefield.A unit cared for by this healer may heal up to 10 HP per turn, or stop poison from taking effect for that turn.This ability will not cure an affected unit of poison, however, only delay its effect." affect_self=no poison=slowed [affect_adjacent] [/affect_adjacent] [/heals]
Statistics: Posted by Saizo-Luz — Today, 2:31 pm