The Silver Order has sent a punitive expedition against the uprising chaotic activities in the northern Borderregions.
Led by a GrandWizard of the Holy Order, supported by 2 Inferno-Mages and 2 Marshalls of the Realm
Sanctum Of Shadows, 5 Players, Grandmaster, 80 Turns.
So ofc Group-Games have to be played different, with regen-ability as mandatory ability and stuff, i have to say that the Teleport and Spirit Link Mechanic turned out to be very convenient, making Group Games very smooth to play, with the recent nerfs in solo play, i think a strong group may turn out better results.
i the game everything was fine except the last battle, where ifound out that i cannot harm the last boss, but a solution was found. also i woke up the dragon ... ofc a lot of realoding was invloved, this is just a study case for balance.
i encountered 2 minor /item-related) Bugs (maybe more) which will be fixed shortly.
(teleport item not grant spirit link, attack spell item is outdated descriptionwise and can be taken even if ability is already present)
Led by a GrandWizard of the Holy Order, supported by 2 Inferno-Mages and 2 Marshalls of the Realm
Sanctum Of Shadows, 5 Players, Grandmaster, 80 Turns.
So ofc Group-Games have to be played different, with regen-ability as mandatory ability and stuff, i have to say that the Teleport and Spirit Link Mechanic turned out to be very convenient, making Group Games very smooth to play, with the recent nerfs in solo play, i think a strong group may turn out better results.
i the game everything was fine except the last battle, where ifound out that i cannot harm the last boss, but a solution was found. also i woke up the dragon ... ofc a lot of realoding was invloved, this is just a study case for balance.
i encountered 2 minor /item-related) Bugs (maybe more) which will be fixed shortly.
(teleport item not grant spirit link, attack spell item is outdated descriptionwise and can be taken even if ability is already present)
Statistics: Posted by Mabuse — Yesterday, 8:25 pm