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Eastern Invasion • Re: 4c. Mal-Ravanal's Capital

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(1) Incursion 1.18.4
(2) 10
(3) Perfectly clear.

(4) Reasonably interesting dialog. Gweddry seems to change his mind a bit too quickly, perhaps add a comment about how Mal Ravanal can't be killed when Terraent hits him.

(5) I'd say the biggest challenge is doing everything in time while navigating swamp, defensive AI behavior, and compensating for RNG. For example, I'd send two units north, but if they ran into significantly bad RNG, they could easily both be killed while freeing no knights. Similarly on the southeast front, if Shock Troopers or White Mages missed their hits, the lack of mobility and defensive AI would often bog down my units enough that it becomes impossible to rescue the paladin.

(6) 5. A little too frustrating, given that this was on the medium difficulty. I replayed the entire campaign getting the start to improve my recall list and starting gold but was still barely able to rescue all the knights. I imagine it'll be essentially necessary to give up one or two of them on hard.

(7) Less swamp or cave tiles might be nice.

Statistics: Posted by fredbobsmith2 — Yesterday, 8:54 pm



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