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Multiplayer Development • Re: What is Arcane? - Suggestions by matto

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Ok, this is just a draft, a not yet well elaborated theory.
just a base concept, that maybe will be subject to some changes.
I think arcane represents, how "magical" a creature is, for example Humans are able to manipulate it, but don't have don't have much affinity with it, it doesn't flow in their bodies so they are somewhat less affected by it.
More magic a creature has in it and more it will be affected.
Light and dark magic are variations of Arcane, they have the same root, while fire, ice, water etc., is elemental magic.

I mostly agree with vilka about the stat changes, he points out.
All humans should have arcane resistance back to +20 to empathize the lack of magic in them.
The idea of a different mage with arcane is nice (even cooler if he will be an Elven mage, would make more sense lore-wise, he has arcane attacks like Sorceress, also a loy unit doesn't fit well with the rest of the faction).
Lich should revert to less arcane resistance, cause that was his only real weak point. (Or maybe it can be something in-between, a less drastic revert).
Drakes revert, Saurian are ok.
White Mages and Paladin revert, they have natural resistance and they confidence and knowledge about it, further increased it. (Or again something in the middle, a middle ground between v16 and v18).
Woses revert to -30 (They are highly magical creatures).
Sorceress reverting to 0% is good.

Statistics: Posted by Trecin — Yesterday, 8:43 pm



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