Some will undoubtably be surprised to see me still around. Life has been busy and I'm not expecting to be doing much with the community however I recently got an urge to play with the gunpowder age so I took an afternoon and got it updated to the latest version of Wesnoth. While I was at it, I made some changes that I'd always wanted to make but never got around to when I had more time to spend on Wesnoth.
The primary change is that the gunpowder age now has its own custom set of damage types and each units resistances have been customized to those damage types. Among other things, this means that ships and land units are both weak at making close quarters attacks against each other. Additionally, I created a special for the cannons that gives them mage level accuracy against targets in village/castle terrain.
I've put it up on the 1.18 server.
The primary change is that the gunpowder age now has its own custom set of damage types and each units resistances have been customized to those damage types. Among other things, this means that ships and land units are both weak at making close quarters attacks against each other. Additionally, I created a special for the cannons that gives them mage level accuracy against targets in village/castle terrain.
I've put it up on the 1.18 server.
Statistics: Posted by Velensk — Yesterday, 3:26 pm