Yeah, I made a huge mistake with the level 3 recall costs. The level 3s were meant to be of equal gold value to the level 1 and 2 units, so that as you acquired these elite units you would use them as shock troops or special forces, alongside the more ordinary units which provide cheaper zone of control and hit points recovery.1/ Except for 2 Inferno Drakes in Overlook scenario (high starting gold and strong enemy) and 1 Flameheart in the very final mission, I did not recall any other lvl3 unit for the entire campaign due to their costs.
2/ This took away the natural incentives for keeping my top veterans alive as everything that progresses to lvl3 is already useless and should be sacrificed the same scenario it evolved as a sturdy cannon fodder as it will not be recalled again.
The level 3 recall costs are perhaps as much as 50% more expensive than they should be. So they will be much lower in 1.20.
Yeah, the experience points / proximity to the next level needs to be reflected in the recall costs also.I relied mostly on lvl1 and lvl2 high xp recalls, which can tank a lot of damage to nearly kill them and then evolve to instantly replenish their 60-80 hp instantly only to be sacrificed as a sturdy bait immediately after.
I totally agree. At the time this campaign was being re-developed for mainline there was a fad going to try and remake every wesnoth campaign into some kind of RPG, along with a lot of social media negativity against large battles (often derided as "MUBs") in mainline campaigns. So there was pressure to focus on small battles and a few powerful player hero units (though thankfully we got to keep the final battle large scale). Now that the RPG fad seems to be running out of steam, I think we can have some larger battles (more gold on both sides) in this campaign.It should help to make the battles a little bit more large-scale. The current feeling of the campaign was mostly “let's one-shot a bunch of fragile enemies with a meat-shielded lvl4 superhero”.
Statistics: Posted by name — Today, 4:31 pm