(1) What difficulty levels and game versions have you played the scenario on? Invsaion (Difficult) 1.18.4
(2) How difficult did you find the scenario? (1-10) 4
(3) How clear did you find the scenario objectives? Clear, though perhaps it'd be better to clarify that the player must try to get as much gold as possible for Eleventh Hour
(4) How clear and interesting did you find the dialog and storyline of the scenario? Very good
(5) What were your major challenges in meeting the objectives of the scenario? The dialog and objectives make it hard to figure out an actual strategy for this scenario. My overall strategy was to send a small squad of mainly foot units to fight the leaders, collecting some villages on the way, while the horses and mermen flagged more distant villages. Specifically I had Terraent collect the northeast villages, while Owaec and a horseman collected the west ones. For Owaec's team they didn't actually have much success, as the villages are spread out and constantly get retaken by ghosts, so I'm not sure how much gold actually got generated, but I did get the horseman to a paladin by the end of the scenario. The mermen flagged the central villages without too much difficulty, but also had to cycle back and reflag them several times. The main assault team consisted of Gweddry, Dacyn, Grug, a MoL, an L1 mage (who became an arch mage by the end of the scenario), 2 holy pikes/halbs, and the loyal shadow lord. I also had the survivor red mage from the previous scenario, but prioritized levelling them into a silver mage who could then assist in protecting the far villages. This team collected the villages relatively close to the starting keep, then went to the leaders southeast, southwest, and finally northwest to end the scenario. I also had 1 WC to protect the northeast villages who was quite effective, I think if I had recruited around 2 additional WCs to protect the southwest and northwest villages that might have been less frustrating. But then again, those villages are spaced much further apart. Had ~590g carryover.
(6) How fun do you think the scenario is? (1-10) 2, ghosts stealing villages is really annoying, especially since they're actually fairly hard to reclaim. Plus, marching troops through days of swamp. Finally, the enemy keep troops tend to flee during the day, but its hard to pin them down since they are surrounded by swamp, so fighting often mostly happens at night.
(7) What, if any, are changes you would have made to the scenario to make it more fun? Change the ghosts, less swamp maybe. I understand this entire scenario might be getting reworked though
(2) How difficult did you find the scenario? (1-10) 4
(3) How clear did you find the scenario objectives? Clear, though perhaps it'd be better to clarify that the player must try to get as much gold as possible for Eleventh Hour
(4) How clear and interesting did you find the dialog and storyline of the scenario? Very good
(5) What were your major challenges in meeting the objectives of the scenario? The dialog and objectives make it hard to figure out an actual strategy for this scenario. My overall strategy was to send a small squad of mainly foot units to fight the leaders, collecting some villages on the way, while the horses and mermen flagged more distant villages. Specifically I had Terraent collect the northeast villages, while Owaec and a horseman collected the west ones. For Owaec's team they didn't actually have much success, as the villages are spread out and constantly get retaken by ghosts, so I'm not sure how much gold actually got generated, but I did get the horseman to a paladin by the end of the scenario. The mermen flagged the central villages without too much difficulty, but also had to cycle back and reflag them several times. The main assault team consisted of Gweddry, Dacyn, Grug, a MoL, an L1 mage (who became an arch mage by the end of the scenario), 2 holy pikes/halbs, and the loyal shadow lord. I also had the survivor red mage from the previous scenario, but prioritized levelling them into a silver mage who could then assist in protecting the far villages. This team collected the villages relatively close to the starting keep, then went to the leaders southeast, southwest, and finally northwest to end the scenario. I also had 1 WC to protect the northeast villages who was quite effective, I think if I had recruited around 2 additional WCs to protect the southwest and northwest villages that might have been less frustrating. But then again, those villages are spaced much further apart. Had ~590g carryover.
(6) How fun do you think the scenario is? (1-10) 2, ghosts stealing villages is really annoying, especially since they're actually fairly hard to reclaim. Plus, marching troops through days of swamp. Finally, the enemy keep troops tend to flee during the day, but its hard to pin them down since they are surrounded by swamp, so fighting often mostly happens at night.
(7) What, if any, are changes you would have made to the scenario to make it more fun? Change the ghosts, less swamp maybe. I understand this entire scenario might be getting reworked though
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Statistics: Posted by fredbobsmith2 — Today, 7:24 pm