(1) What difficulty levels and game versions have you played the scenario on? Invasion (Difficult) 1.18.4
(2) How difficult did you find the scenario? (1-10) 8
(3) How clear did you find the scenario objectives? Clear
(4) How clear and interesting did you find the dialog and storyline of the scenario? It's great. Though, is Dacyn accepting that he is going to die, or something worse than that? Also, again, some more lines during the scenario might help break up the long turns.
(5) What were your major challenges in meeting the objectives of the scenario? Started with 270g, but the extra 450 from the 3 generals was enough. My overall strategy was to assassinate the closer enemy leaders, while saving my gold and income to defend and counter against the rest.
For phase 1, I started by recalling the baneblade and the paladins, who along with most of the starting troops assaulted the south and west leaders. Yannic assassinated the west adept on turn 2, and the baneblade team knocked out the southwest lich by turn 4. 2 silver mages, the merfolk, and 3 paladins went straight south and took out the lich around turn 6; for this one I noticed the leaders will often only come out of their keep 1 hex, but this was enough to lure him into the water and get charged by Terraent. The southeast team had Gweddry, Owaec, 2 paladins and some others, and took a bit longer, finishing around turn 7. Finally the northwest team first rushed down the adept leader on turn 3 or so, with 2 paladins, one of the ally generals, some HI-types, and 2 red mages. I used his keep to recall an additional mauler and a MoL to then finish off the northwest lich.
Phase 2 starts at around second dusk. Until this point, the 4 east leaders have mostly kept their troops around their own keeps, and I've only lightly manned the walls with some of the starting HI (who were too slow to join the phase 1 strike teams). As they start to move in, I finally recall essentially all of my veterans, having banked just enough gold at this point. Mal-Ravanal shows up as I defeat the northwest lich, but at this point I have several holy RGs/halbs, several maulers, 3 arch/great mages, and most of the MoLs, plus misc units like the crystal bow, the runemaster, the slurbow, etc. They easily fight through the second night, and by the third dawn I have nearly 70 units on the field, and the enemy totals around 30. To get the achievement I let Grug and a silver mage encircle Mal-Ravanal while other troops finish off the remaining enemies.
(6) How fun do you think the scenario is? (1-10) 10
(7) What, if any, are changes you would have made to the scenario to make it more fun? None
(2) How difficult did you find the scenario? (1-10) 8
(3) How clear did you find the scenario objectives? Clear
(4) How clear and interesting did you find the dialog and storyline of the scenario? It's great. Though, is Dacyn accepting that he is going to die, or something worse than that? Also, again, some more lines during the scenario might help break up the long turns.
(5) What were your major challenges in meeting the objectives of the scenario? Started with 270g, but the extra 450 from the 3 generals was enough. My overall strategy was to assassinate the closer enemy leaders, while saving my gold and income to defend and counter against the rest.
For phase 1, I started by recalling the baneblade and the paladins, who along with most of the starting troops assaulted the south and west leaders. Yannic assassinated the west adept on turn 2, and the baneblade team knocked out the southwest lich by turn 4. 2 silver mages, the merfolk, and 3 paladins went straight south and took out the lich around turn 6; for this one I noticed the leaders will often only come out of their keep 1 hex, but this was enough to lure him into the water and get charged by Terraent. The southeast team had Gweddry, Owaec, 2 paladins and some others, and took a bit longer, finishing around turn 7. Finally the northwest team first rushed down the adept leader on turn 3 or so, with 2 paladins, one of the ally generals, some HI-types, and 2 red mages. I used his keep to recall an additional mauler and a MoL to then finish off the northwest lich.
Phase 2 starts at around second dusk. Until this point, the 4 east leaders have mostly kept their troops around their own keeps, and I've only lightly manned the walls with some of the starting HI (who were too slow to join the phase 1 strike teams). As they start to move in, I finally recall essentially all of my veterans, having banked just enough gold at this point. Mal-Ravanal shows up as I defeat the northwest lich, but at this point I have several holy RGs/halbs, several maulers, 3 arch/great mages, and most of the MoLs, plus misc units like the crystal bow, the runemaster, the slurbow, etc. They easily fight through the second night, and by the third dawn I have nearly 70 units on the field, and the enemy totals around 30. To get the achievement I let Grug and a silver mage encircle Mal-Ravanal while other troops finish off the remaining enemies.
(6) How fun do you think the scenario is? (1-10) 10
(7) What, if any, are changes you would have made to the scenario to make it more fun? None
Statistics: Posted by fredbobsmith2 — Yesterday, 9:09 pm