Lvl 4 armageddon drake are balanced i think. As for the lumen, their got both good melee & ranged attack against undead. If you wish to make really strong unit, use ALMA system for this. Simply make them required a lot of xp. And if you want to make them valuable, make like the leader with ALMA. Lumen warrior could be some kind of blessed warrior at the start. They got a holy sword. And at lvl 2 and after they could use some magic. you could either give them holy but non-magical attack. magical attack, but damage output low. or big damage but one hit.Thanks a lot for the detailed feedback and the map design suggestions. I have read them all. I will implement them in the next update, but it could be fairly delayed because I am busy in dev work.
Lorendor starting with low HP/poisoned is a bug, I probably forgot to heal him.
The Swamp disappearing in Dark Hour was mentioned by another playtester, will fix it.this was also mentioned, will think on it. What about Lvl 2 Lumens and Lvl 3/4 Inferno/Armegeddon drake?Lumen fighters & lvl 5 drake & portal mage are way too strong.The first saved unit don't work.It's not hard to protect them, so you could remove it.That's bad. It is quite complicated to implement, so I might just remove that feature. Is it too hard to fight while protecting the Initiates?Well said.Change the layout for the undead leader, make him guard the end of the road. Is a random vilain as of it now.Hmm, addition of the drakes make the Holy power unnecessary, so again might be removed.I diden't trigger the holy power from the tree and i diden"t struggle
If you like the idea of an holy power, you could give the player 1 or 2 holy potion that make attack holy for the rest of the scenarios. Maybe an optional trial ^^
Good feedback as always! Do you have any comments for scenarios 7-9? (available on 1.18 server's version of the addon) I have very small amount of feedback for them.
Statistics: Posted by bssarkar — Yesterday, 1:20 pm