I mostly agree but leadership for necrromancer may not be the best choice. Instead I would propose darkens (chaotic units fight better near him) or a little stronger range attack.The 1.18 Necromancer is in an odd spot. Its damage is very similar to the Lich, but inferior to both the Enchantress and Arch Mage (and MoL, if we factor in Illuminates). But unlike every other mage, the Necromancer boasts a whopping 76 hp and 10% impact resistance.
These stats (more hp than a Royal Guard!?) point the Necromancer towards a front-line tank/shock trooper role. I get that this makes sense for balance - undead don't have good impact-resistant tanks - but I also feel this runs contrary to the unit fantasy. A necromancy-themed mage should stand behind waves of undead minions while bolstering them with powerful magic and debilitating their enemies with spells, not tanking damage from the frontline.
To better fulfill this fantasy, I suggest nerfing the Necromancer's (and Dark Sorcerer's?) hitpoints and/or damage, and giving them either Leadership or a new undead-bolstering ability. This also helps further differentiate the Necromancer and Lich, making the choice of advancement even more significant.
Opinions?
Statistics: Posted by holypaladin — 37 minutes ago