In Wesnoth 1.18.2, in my scenario WML, for some sides I have the following variables section:When I'm trying to access these variable from a LUA script, this seems to work, although not exactly like the documentation describes it. https://wiki.wesnoth.org/VariablesWML#T ... les.5D_tag states that:,
I get:I believe this is the right representation of the variables' WML, but reading the documentation I was expecting to get:If the output of the query is correct, I believe the documentation should be made more clear on what user should expect.
The real problem, however, is that I cannot find a way to update any of the variables (either from LUA console or through a script). The values seem to be read-only for LUA. I can update them the deprecated way, using wesnoth.set_side_variable function, in which case the array seems to be addressed like the documentation describes, i.e. I can access the first tactic's counter with "tactics.tactic[0].count".
So to sum up, the new way of accessing these variables seems to either be buggy or insufficiently documented. Can someone shed some light on the matter, please?
Code:
[variables] [tactics] [tactic] role=assassin count=0 weigth=3 [/tactic] [tactic] role=hunter count=0 weight=2 [/tactic] [tactic] # no particular role count=0 weight=1 [/tactic] total_counts=0 total_weights=6 [/tactics] [/variables] [/tactics]
However, when I access:An array variable with given name foo is assigned using several [foo] tags, where the first tag describes foo[0], the second foo[1], ...
Code:
wesnoth.sides[4].variables.tactics
I get:
Code:
{{'tactic', {role='assassin',count=0,weight=3}},{'tactic', {role=hunter,count=0,weight=2}},{'tactic',{weight=1,count=0}},total_counts=0,total_weights=6}
Code:
{{role='assassin',count=0,weight=3},{role=hunter,count=0,weight=2},{count=0,weight=1}}
The real problem, however, is that I cannot find a way to update any of the variables (either from LUA console or through a script). The values seem to be read-only for LUA. I can update them the deprecated way, using wesnoth.set_side_variable function, in which case the array seems to be addressed like the documentation describes, i.e. I can access the first tactic's counter with "tactics.tactic[0].count".
So to sum up, the new way of accessing these variables seems to either be buggy or insufficiently documented. Can someone shed some light on the matter, please?
Statistics: Posted by Sventimir — Yesterday, 1:24 pm