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WML Workshop • Re: v1.18 have_unit and die event

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Finally, it's a b*gg*r to debug because I have to play the scenario through to the bitter end every time, there's no (easy) way to shortcut a full playthrough because of the way the scenario works.
Even if you validate against sequence breaks you can manipulate unit max_hitpoints and max_moves and allow move after attack.

Statistics: Posted by Ravana — Yesterday, 10:54 pm



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