I've been playing around with your add-on (on BfW 1.18.2) and noticed a few little details that I'd like to bring to your attention:
1. If I have a "main" side recruit list and leader-specific recruit lists, no leader will be able to recall units from all-side recruit list unless I do some recruit list duplication, due to recall filter. I see no simple solution to that, other than decoupling recall filters from extra recruit lists or ditching recall filters alltogether (which I self-tinkered into your code just now and that's good enough for me).
2. When my custom campaigns reach certain complexity, and lvl 2 units come to play, they tend to overflow custom campaign map castle, and promptly remove the last few ones if not done via the map which will simply prevent it. This was especially a problem when I accidentially left on an add-on that inserts extra units on a recruit lists, and it clipped off all trolls. A good enough solution would be doubling (or quadrupling) the castle size, but it might eventually lead to an overflow again. This is even more of a problem if I have to duplicate recruit lists for recall filters.
3. The add/create unit dialog resets itself every time I open it. A minor pet peeve, but having to scroll over and over again through list of humans instead of starting from what I used before like in debug dialog is kinda annoying, especially given the lack of a search box.
4. I've ran into some lua error while trying to seed recall, which prevented it from working, but it's probably not important
5. IMHO it would be nice if giving "loyal" role would give the trait/effect as well - would save a few clicks.
That being said, it's a great modification, keep up the good work!
A hint for fellow fans, because I saw a demand in this thread:
Dov's Maps 'n Mods contain a shop "era" that is somewhat outdated, random and weird, but works reasonably well with this mod, so you can give your units extra armor, weapons, speed, etc. I've managed to recode it to my own taste, but it's a hack that's far away from being published. Either way, you might want to keep some backups of your persistence file in case you mess it up and turn your sylph into a skeletal dragon or something.
1. If I have a "main" side recruit list and leader-specific recruit lists, no leader will be able to recall units from all-side recruit list unless I do some recruit list duplication, due to recall filter. I see no simple solution to that, other than decoupling recall filters from extra recruit lists or ditching recall filters alltogether (which I self-tinkered into your code just now and that's good enough for me).
2. When my custom campaigns reach certain complexity, and lvl 2 units come to play, they tend to overflow custom campaign map castle, and promptly remove the last few ones if not done via the map which will simply prevent it. This was especially a problem when I accidentially left on an add-on that inserts extra units on a recruit lists, and it clipped off all trolls. A good enough solution would be doubling (or quadrupling) the castle size, but it might eventually lead to an overflow again. This is even more of a problem if I have to duplicate recruit lists for recall filters.
3. The add/create unit dialog resets itself every time I open it. A minor pet peeve, but having to scroll over and over again through list of humans instead of starting from what I used before like in debug dialog is kinda annoying, especially given the lack of a search box.
4. I've ran into some lua error while trying to seed recall, which prevented it from working, but it's probably not important
5. IMHO it would be nice if giving "loyal" role would give the trait/effect as well - would save a few clicks.
That being said, it's a great modification, keep up the good work!
A hint for fellow fans, because I saw a demand in this thread:
Dov's Maps 'n Mods contain a shop "era" that is somewhat outdated, random and weird, but works reasonably well with this mod, so you can give your units extra armor, weapons, speed, etc. I've managed to recode it to my own taste, but it's a hack that's far away from being published. Either way, you might want to keep some backups of your persistence file in case you mess it up and turn your sylph into a skeletal dragon or something.
Statistics: Posted by Jarom — Today, 12:50 pm