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WML Workshop • How to Animate Halos and Scenery? (Plus basic effect stuff)

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Hey fellas, WML noob here. Let's say I want an event where the camera pans to a spooky castle and then a timely animated lightning bolt strikes a hex.
How do I animate the lightning bolt?

And let's say I want an event so that any tile you kill an enemy ghoul on has a scenery/flames01-15 animation for 1 turn? Also with a fire-aura halo and a lawful bonus to adjacent units?

Haven't been able to scrounge up easy answers for the animations so any feedback is massively appreciated!

Statistics: Posted by Lieutenant — Yesterday, 4:57 pm



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