Teams, that's the term I was looking for. If you open a save file, you can see that is how recruits are saved and matched to a gold crown.
But the big issue was having two factions fight each other in the end--or you have one faction and the other is AI-controlled. Since the player put some effort in leveling up the characters, I don't want to just kill them off.
I think it solvable.
The real problem is incorporating a detective narrative into a turn-based game. I read tynsaras' post and realized I need something like "it was Colonel Mustard, in the orangery, with a mangelwurzel" moment.
But the big issue was having two factions fight each other in the end--or you have one faction and the other is AI-controlled. Since the player put some effort in leveling up the characters, I don't want to just kill them off.
I think it solvable.
The real problem is incorporating a detective narrative into a turn-based game. I read tynsaras' post and realized I need something like "it was Colonel Mustard, in the orangery, with a mangelwurzel" moment.
Statistics: Posted by TofuOgre — Yesterday, 11:32 pm