I don't see that much difference personally. I support the turn counter not being more of a threat than the enemy army, but the natural pressure seems like a self-imposed design constraint. (Turn limits can also be justified narratively.)That was the intention - replace the "artificial" time pressure of turn limits with a variety of "natural" battlefield pressures. In Landfall and most other scenarios, enemy income power comes entirely from boosts to per-village income (and support) to reward aggressive map control and fights for villages.
That looks about right to me. I think there are a couple of edge cases:Yeah, how close a unit is to advancing needs to be reflected in its recall cost. The cost should be somewhere between that of recalling a unit at its current level and recalling one at its next level with an interpolation curve between them, like one of these (where X equals the current experience points divided by the experience points needed to reach its next advancement).
This punishes veterans / recall lists with even XP somewhat. A bunch of L2 veterans with 50% XP costs more to recall than a mixture of 50% and 0% XP veterans, but the amount of available XP for promotions is the same.
Units with especially high XP requirements are punished significantly - if they are close to advancing percentage-wise but still require more raw XP than they can reasonably earn in that scenario. WoF doesn't have any units like that though.
The heal on L3+ Drakes is very strong - I reckon that with WoF's current slight army progression and how little point there is in stockpiling L3 units that getting all the autorecalled Drakes an AMLA is worthwhile.This should also make level 3 units more competitively priced than they are now, since as they have no advancement their experience points are mostly worthless, so they would use a flat 75% recall cost.
Some of the 1.16 L3 unit costs look low. A Clasher and an Arbiter cost 51g compared to 1.16's Drake Warden at 46g, but I think the Warden is better in most circumstances.Hmm, what this tells me (since other players have said similar things) is that the sweeping change to the costs of level 3 units between 1.16 and 1.18 was a mistake and needs to be reverted. The original costs assigned to level 3 units in all prior versions of Wesnoth were a better reflection of their actual value.
I can only really comment on what I would consider good value in WoF rather than BfW as a whole. (Except for the enormous fraud of the Hurricane Drake, which at 59g is - allegedly - the same value as a Mage of Light.)
Statistics: Posted by Vendrick — Today, 12:51 am