The Deceiver's Gambit I: Default Difficulty
S0 Graduation:
Dialog:Gameplay:Art:Map:Overview:
Enemies: Fire Wraiths/Eyeball Stalks
Objectives: Reach the Sphere
Cute intro, gives a bit of depth to Alduin. Has that magical sense that (is the only thing) I remember from DM.
S1 Stirrings of War:
Story:Dialog:Gameplay:Map:Overview:
Enemies: Orcs
Objective: Kill enemy leader
I enjoyed this scenario a lot. I think the setting is cool, the orc mechanics and dialog are well done. I just think there could be a bit more polish
Completed on turn 8 with 18 gold.
41 bonus gold.
S2 Fort Garard:
Dialog:Gameplay:Map:Overview:
Enemies: Orcs
Objective: Kill enemy leader
Fun scenario, was interesting to see a tease of a big battle without having to take part in it. Could use some help with the logic of the setting, and the lagging during enemy turns, but in general it's a good scenario! Cold touch saved my butt, and I still almost died from recklessness (random thought, but might be cool to reward a playstyle akin to the character who is Delfador.)
Completed on turn 9 with 14 gold. (I'm consistent lol)
173 bonus gold.
S3 The Ambassador:
Dialog:
Gameplay:Map:Overview:
Enemies: Woses/animals
Objectives: Move here, don't kill any woses
A movement scenario that has a fun twist on sneaking. I like it! a bit tedious, and a bit easy at the same time, but fun regardless of either aspect. Nicely done.
Completed on turn 18 with 234 gold. (There goes consistency lol)
132 bonus gold.
S4 The Sylvan Seer:
Dialog:S5 The Deceiver:
Dialog:Gameplay:Art:Map:Overview:
Enemies: Puzzle/animals(bugs)/mirror-ghosts
Objectives: Puzzle/defeat mirror-ghosts
I think it's a really cool puzzle with a lot of cool effects. I did restart once, but it wasn't terrible to figure out. I really enjoyed getting to see a more magical aspect of Wesnoth. I think it fits really well in the campaign, even if it isn't really explained what's happening (at least so far). The combat in the ethereal land seemed pretty easy (especially considering everyone's low defense %) but for a puzzle level I don't think it NEEDS to be increased in difficulty.
Completed on turn 35 with 152 gold.
152 bonus gold.
S6 Ring of Swords:
Story:Dialog:Gameplay:Map:Overview:
Enemies: Orcs/Saurians
Objectives: Survive/Save the queen
I thought this scenario was a bit weird in the setup but the gameplay of it was pretty fine. It was fun having Fencer's as they don't usually have any level of prominence in Loyalist campaigns that aren't about Elensefar lol. It's definitely odd that the campaign is in 2 parts, and I expected a bigger scenario to be the final scenario. The story made sense for the climax of the first part, but the gameplay felt a bit underwhelming.
Campaign Overview:
I thought the campaign was really fun! There are a lot of interesting mechanics. The spells were cool, though I almost always used the same ones. I haven't read through this thread yet, but I'm curious how others feel about the spell selection. I thought the setting was well done, and did a pretty good job of setting up a major point in Wesnoth's history. This feels like it is an adequate entry into that saga! I look forward to playing the second part! I hope that at least some of this is useful!
S0 Graduation:
Dialog:
Spoiler:
Spoiler:
Spoiler:
Spoiler:
Enemies: Fire Wraiths/Eyeball Stalks
Objectives: Reach the Sphere
Cute intro, gives a bit of depth to Alduin. Has that magical sense that (is the only thing) I remember from DM.
S1 Stirrings of War:
Story:
Spoiler:
Spoiler:
Spoiler:
Spoiler:
Enemies: Orcs
Objective: Kill enemy leader
I enjoyed this scenario a lot. I think the setting is cool, the orc mechanics and dialog are well done. I just think there could be a bit more polish
Completed on turn 8 with 18 gold.
41 bonus gold.
S2 Fort Garard:
Dialog:
Spoiler:
Spoiler:
Spoiler:
Enemies: Orcs
Objective: Kill enemy leader
Fun scenario, was interesting to see a tease of a big battle without having to take part in it. Could use some help with the logic of the setting, and the lagging during enemy turns, but in general it's a good scenario! Cold touch saved my butt, and I still almost died from recklessness (random thought, but might be cool to reward a playstyle akin to the character who is Delfador.)
Completed on turn 9 with 14 gold. (I'm consistent lol)
173 bonus gold.
S3 The Ambassador:
Dialog:
Spoiler:
Gameplay:
Spoiler:
Spoiler:
Enemies: Woses/animals
Objectives: Move here, don't kill any woses
A movement scenario that has a fun twist on sneaking. I like it! a bit tedious, and a bit easy at the same time, but fun regardless of either aspect. Nicely done.
Completed on turn 18 with 234 gold. (There goes consistency lol)
132 bonus gold.
S4 The Sylvan Seer:
Dialog:
Spoiler:
Dialog:
Spoiler:
Spoiler:
Spoiler:
Spoiler:
Enemies: Puzzle/animals(bugs)/mirror-ghosts
Objectives: Puzzle/defeat mirror-ghosts
I think it's a really cool puzzle with a lot of cool effects. I did restart once, but it wasn't terrible to figure out. I really enjoyed getting to see a more magical aspect of Wesnoth. I think it fits really well in the campaign, even if it isn't really explained what's happening (at least so far). The combat in the ethereal land seemed pretty easy (especially considering everyone's low defense %) but for a puzzle level I don't think it NEEDS to be increased in difficulty.
Completed on turn 35 with 152 gold.
152 bonus gold.
S6 Ring of Swords:
Story:
Spoiler:
Spoiler:
Spoiler:
Spoiler:
Enemies: Orcs/Saurians
Objectives: Survive/Save the queen
I thought this scenario was a bit weird in the setup but the gameplay of it was pretty fine. It was fun having Fencer's as they don't usually have any level of prominence in Loyalist campaigns that aren't about Elensefar lol. It's definitely odd that the campaign is in 2 parts, and I expected a bigger scenario to be the final scenario. The story made sense for the climax of the first part, but the gameplay felt a bit underwhelming.
Campaign Overview:
I thought the campaign was really fun! There are a lot of interesting mechanics. The spells were cool, though I almost always used the same ones. I haven't read through this thread yet, but I'm curious how others feel about the spell selection. I thought the setting was well done, and did a pretty good job of setting up a major point in Wesnoth's history. This feels like it is an adequate entry into that saga! I look forward to playing the second part! I hope that at least some of this is useful!
Statistics: Posted by Mirion147 — Yesterday, 11:35 pm