WML Workshop • Re: check_passability for [modify_unit]?
While I can kind of understand that [modify_unit], [teleport], and [move_unit] have some overlaps in what they do, they are basically three different things. (Although, [move_unit] is technically...
View ArticleUsers’ Forum • Reign of the Lords question
I recently discovered the game, played through 2 campaigns and decided to check out some addons. Mainly interested in Reign of the Lords Advancement Module.I tested it and the units are there in the...
View ArticleMainline Campaign Development • Re: Winds of Fate
A third option might be Ras-Tabahn (as a tie in with SotA), shedding some light on his origins? Maybe he was an accomplished magician amongst the wesfolk and in line to become a lich-lord before the...
View ArticleMultiplayer Development • Re: Katzenspiele
Thanks, but Nomaden still needs improvement for pvpv...p. However, since my semester break is over it will take a while. I have other projects I wanna finish first, as my campaign also I'm trying...
View ArticleUsers’ Forum • Re: New harpies faction
Found a small bug. Minstrel has die sound= instead of die_sound=Since the creators are discord types I hope this info can reach them somehow anyways.Statistics: Posted by Atreides — Yesterday, 8:10 pm
View ArticleScenario & Campaign Development • Re: Waves of Distant Shore - Campaign
After having read this topic, eh, seems I missed a lot, I got no achievements and didn't find the Holy Brother. The campaign is pretty easy if you made a solid setup in the first battle scenario....
View ArticleMultiplayer Development • Re: Multiplayer Activity Report - 2024
September is added.Statistics: Posted by Pentarctagon — Yesterday, 11:52 pm
View ArticleScenario & Campaign Development • Re: The Deceiver's Gambit - New...
New patch v2.0.2. Fixed a serious issue where Scenario 2 "Stirrings of War" wouldn't end properly. Also fixed some typos.Statistics: Posted by Dalas120 — Yesterday, 6:22 pm
View ArticleScenario & Campaign Development • Re: Chaoz Battle of the Wizards (new...
Chaoz has been added to the 118 addon server with many small updates and fixes.Statistics: Posted by Gwledig — Yesterday, 10:51 pm
View ArticleScenario & Campaign Development • Re: Lazersquad new scenario (squad...
Lazersquad has been added to the 1.18 addon server with many fixes, some updated icons and graphics and updated random maps.Statistics: Posted by Gwledig — Yesterday, 10:52 pm
View ArticleMultiplayer Development • Re: WesCraft - new mini multiplayer mod
Wescraft has been added to the 1.18 addon server with many small fixes and some new random maps.Statistics: Posted by Gwledig — Yesterday, 10:52 pm
View ArticleMultiplayer Development • Re: Conquest, Conquest+, Conquest+ Space Updates
All my Conquest mods are now on the 1.18 addon server with many fixes, some new graphics/unit icons and small updates (Conquest original gameplay retains its original settings to keep original to...
View ArticleMultiplayer Development • Re: Gwledig's Mods (Conquest - original gameplay),...
All my mods are now on the 1.18 addon server, including Conquest Original Gameplay, Conquest+, Conquest+ Space, WesCraft, Chaoz, Lazersquad including many small fixes and some new unit icons and...
View ArticleMultiplayer Development • Re: Battle Royale map-pack + item mod (1.16, 1.18)
Released update 1.4.0 for battle royale, now the mod has a "campaign hardcoreifier integration" option, making the high-level units from the mod drop less ridiculous amounts of legendary...
View ArticleScenario & Campaign Development • Re: TSP1: The Amaranthine Stone 1.0.9 -...
Ported to 1.18 server.Statistics: Posted by bssarkar — Yesterday, 3:13 pm
View ArticleIdeas • give 'neutral' alignment' to scepter of fire and rod of justice
I open a https://github.com/wesnoth/wesnoth/pull/9380 PRto give two attacks based on two mainline objects the 'neutral' alignment in order to ignore the unit alignment of the object's wearer, these...
View ArticleScenario & Campaign Development • Re: The Dark Rising
Version 1.0.1f:-Added map of the story-Dialogue improvementsStatistics: Posted by Paskovski — Yesterday, 5:06 pm
View ArticleIdeas • Saurian Scale Color Changer
Hello guys,I'm not realy sure, if this is the right thread for this, but I created a saurian color changer.It changes the scales colors of the saurians as soon as they are recruited, randomly.Right...
View ArticleScenario & Campaign Development • Re: The Dark Hordes Revised
I have created the development repository on GitHub. This is not for general players, but primarily to share the code for developers and playtesters.<https://github.com/kameramen0106/The_Da ......
View ArticleMultiplayer Development • Re: Conquest, Conquest+, Conquest+ Space Updates
Conquest+ has now been updated with options at startup to disable the Magus, also an option to disable Builders (and siege units), ....so these can simply be selected optionally e.g. if you want the...
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