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Tournaments • Re: [In Progress] Challenger Tournament 1v1

Oh hella nah XD Winter Steps... boooStatistics: Posted by matto — Today, 12:08 am

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Multiplayer Development • Re: SXRPG 6.1.1 (or higher) SPEEDRUN REPLAYS

Next Solo Map, Sanctum of Shadows, SXRPG 6.1.1not exactly a SpeedRun with 81 Turns, but was as fast as i can get this time.maybe warrior would be faster.the map itself works and was fun, but is maybe...

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Users’ Forum • We need Isars Cross Hosting AI back again

I absolutely love Battle for Wesnoth! But ever since the dragon update, something feels like it’s missing. Specifically, the AI that used to open the Isar games. It’s become so much harder to find PvP...

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Users’ Forum • Re: We need Isars Cross Hosting AI back again

There was Casual Isar in the "Matchmaking tab" but folks didn't use it, they hosted games of Isar themselves, so I stopped it.Statistics: Posted by dwarftough — Today, 12:22 pm

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Scenario & Campaign Development • Small Chaos Maps - 51 hexes size

Maps by ChaosRider with ai in center. Right now 10 awesome small maps (51 hexes size) ;]. Free for all, survival, brace your self because good game is coming.Also you get new heroes under your command...

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Scenario & Campaign Development • Re: Small Chaos Maps - 51 hexes size

Spoiler: Spoiler: Spoiler: Spoiler: Statistics: Posted by ChaosRider — Today, 2:45 pm

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Scenario & Campaign Development • Re: Rustling in the Wind - Campaign

S1Trees as elves have always considered and will always onsider have feelingsword fights -> sword fightsuknown -> unknownThey run away -> They ran awayForest healing mechanic:recive ->...

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Faction & Era Development • Re: War Of The Gods, its a good day to post...

WOTG V2.7.4.2 is out. Go get it now guys! New units, bug fixes and so on .Statistics: Posted by ChaosRider — Today, 6:03 pm

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WML Workshop • Help visualizing [wml_message] / debug macros in in-game chat

Hey all, I'm new to WML and have been studying the basics to create a simple modification add-on.Before I get to the meat of the add-on, though, I'd like to setup a proper debugging workflow that...

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WML Workshop • Re: Help visualizing [wml_message] / debug macros in in-game chat

According to implementation of [wml_message], it is visible in chat if to_chat=yes https://wiki.wesnoth.org/LuaAPI/wesnoth#wesnoth.logCode: function wml_actions.wml_message(cfg)wesnoth.log(cfg.logger,...

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WML Workshop • Re: Ultimate weapon mode

Dont expect someone else to implement it for you. Spend some effort and identify specific part where you need help.Statistics: Posted by Ravana — Today, 4:56 pm

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Faction & Era Development • Re: New Core Ships - Design and Stats Discussion

That makes sense; I have a hard time evaluating "unwieldy". I've buffed the carracks' rams to 35 (too much?), as well as some other various ship stats.yeah, 35 makes sense for testing. If it turns out...

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Scenario & Campaign Development • Re: NEW: Elvish Dynasty RPG

Alright, I managed to win in Legendary difficultyThank you for the feedback; I did take it into account when I made my most recent update! That's very impressive that you were able to win on the...

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Scenario & Campaign Development • Ultimate weapon mode

This mode creates for each new unit ultimate weapon which is with 1 strike but damage multiplied by strikes number and bonus to damage 5 for 0 and 1 lvls and for higher lvls higher damage amount. New...

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Art Workshop • Re: Catgirls

Oh that is progressing nicely.I really like the animations you do here.I could also imagine that felines are great at many environments, also in hills and mountains.Maybe they are bad at wet...

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Scenario & Campaign Development • Re: A Fiery Birth-Drake Campaign (9...

Nice. Very "crocodillean" snout. Maybe lose the chin spikes, kinda seems like it'd stab it's own neck that way.Statistics: Posted by Atreides — Today, 4:17 pm

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Off-Topic • Re: Wesnoth 10 years from now

Ten years? Whoa. Mainline campaigns? Maybe one or two more, but I doubt they'll revolutionize the game. Khalifate balanced? Haha, good one. More factions? Possible, but probably smaller, more niche...

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Tournaments • Re: [In Progress] Challenger Tournament 1v1

First final game tomorrow utc+1 11:00Statistics: Posted by Caritas — Today, 5:25 pm

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Writers’ Forum • Re: Securing Wesnoth

It feels like they're hinting at something bigger than just random bandits. Maybe some kind of pre-cursor to a larger threat? Or maybe a faction that got wiped out before they could become a major...

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WML Workshop • Re: Problem with a voice-over

From my experience, it’s better to avoid using translatable strings directly in male_voice and female_voice. Instead, try hardcoding the voice file names (like "TRADE_SHOW_ME.ogg") and handle...

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