Thoughts:
I wasn't really bothered about it combining tutorial elements with an actual campaign - that's really not an unusual approach for games to take.
- Urza said "get em boys" and then didn't recruit anyone or have any already existing units on the map, which was funny but seems unintended?
- The image used when talking about ToD is very small.
- It's easy to miss the text in the upper left corner changing, though I don't have a better suggestion.
- Seems a bit weird that Ethiliel can recruit for you.
- Would be good to have a message when first encountering poison.
- Almost ran out of time trying to defeat Mebrin (turn 37/45) - the choke point, the AI being smart enough to cycle units to heal, and the lack of a good impact unit being available made it really slow going. All the forests also made it hard to move units around on land.
- No idea what Ethiliel meant to stay along the path she uses when there's no path and I'm the one moving her.
- When defending in Vengeance, there's a dialog that I should use more regular infantry, but I don't seem to have anywhere to recruit?
- The ending with Asheviere was definitely weird.
I wasn't really bothered about it combining tutorial elements with an actual campaign - that's really not an unusual approach for games to take.
Statistics: Posted by Pentarctagon — Yesterday, 11:13 pm