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Scenario & Campaign Development • Re: The South Guard (Revised)

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Thoughts:
  • Urza said "get em boys" and then didn't recruit anyone or have any already existing units on the map, which was funny but seems unintended?
  • The image used when talking about ToD is very small.
  • It's easy to miss the text in the upper left corner changing, though I don't have a better suggestion.
  • Seems a bit weird that Ethiliel can recruit for you.
  • Would be good to have a message when first encountering poison.
  • Almost ran out of time trying to defeat Mebrin (turn 37/45) - the choke point, the AI being smart enough to cycle units to heal, and the lack of a good impact unit being available made it really slow going. All the forests also made it hard to move units around on land.
  • No idea what Ethiliel meant to stay along the path she uses when there's no path and I'm the one moving her.
  • When defending in Vengeance, there's a dialog that I should use more regular infantry, but I don't seem to have anywhere to recruit?
  • The ending with Asheviere was definitely weird.
Beyond that, it seemed like an improvement to me at least. The story was interesting enough, the tutorial elements aren't constantly reminding you they exist, and they can be turned off at any time. Took me about 3 hours.

I wasn't really bothered about it combining tutorial elements with an actual campaign - that's really not an unusual approach for games to take.

Statistics: Posted by Pentarctagon — Yesterday, 11:13 pm



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