(Note: Some of these may sound more convincing with a few more typos and the like, or swapping out synonyms. Or if you just use them as inspiration rather than using them verbatim, that's fine too.)
How could you ever think it would be fun for the main character to be killed off in the third scenario?
Boring, so boring. Boring characters, boring battles, boring maps. Why did you even bother making this? I just wasted five hours of my life on it.
The first two scenarios were interesting but then it suddenly turned dark and I was like, what the hell man? I came for a light comedy, not a dark tragedy!
I've played text adventures that were more interesting than this garbage.
It took me six hours just to beat the final boss. If your goal was to make it an impossible battle, you pretty much succeeded. Congrats, I hope you're happy.
The plot was so predictable that I was yawning at every cutscene.
What the hell is this convoluted piece of trash? You want me to pick up the broken item one piece at a time, and then put all the pieces one at a time on the repair table, and then click it about sixty times, and then pick up the item before I'm finally allowed to equip it? Did you actually try playing this yourself? (Or substitute any similarly convoluted process you can think of.)
Ugh, this was linear as all heck. If I want to watch a movie I'll download a movie. If I want to play a game I expect to have choices, dammit!
(…okay, I think that's enough for now?)
How could you ever think it would be fun for the main character to be killed off in the third scenario?
Boring, so boring. Boring characters, boring battles, boring maps. Why did you even bother making this? I just wasted five hours of my life on it.
The first two scenarios were interesting but then it suddenly turned dark and I was like, what the hell man? I came for a light comedy, not a dark tragedy!
I've played text adventures that were more interesting than this garbage.
It took me six hours just to beat the final boss. If your goal was to make it an impossible battle, you pretty much succeeded. Congrats, I hope you're happy.
The plot was so predictable that I was yawning at every cutscene.
What the hell is this convoluted piece of trash? You want me to pick up the broken item one piece at a time, and then put all the pieces one at a time on the repair table, and then click it about sixty times, and then pick up the item before I'm finally allowed to equip it? Did you actually try playing this yourself? (Or substitute any similarly convoluted process you can think of.)
Ugh, this was linear as all heck. If I want to watch a movie I'll download a movie. If I want to play a game I expect to have choices, dammit!
(…okay, I think that's enough for now?)
Statistics: Posted by Celtic_Minstrel — Yesterday, 11:37 pm