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Faction & Era Development • Re: 1.20 balance change for Core Eras and Units made by the Balance Team

The voting results so far is quite interesting (to me); not giving away too many spoilers, but it seems people are rather conservative in regards to the question here, or rather, the three possible answers (I was too, in my voting, by the way). Perhaps it has to do with those specific three options asked, because from those three, the conservative answer seemed best to me. But I am not at all against balance-related changes here. One problem I had was to understand the implications of the changes. Perhaps explaining the options may be helpful; and, as another suggestion, perhaps to make any changes small-ish (at the least I think I would prefer smaller changes or upgrades) and then focusing just on a 1:1 parity, e. g. present the conservative option, and the changed/upgraded one. I had a very hard time choosing between the two different variants, because I really was not sure which one would be better suited. That was also one partial reason why I opted for the conservative answer (and was a bit surprised to see most others also were).

Footpad can be quite useful in some scenarios; I remember one map specifically where you were kind of required to use the footpad because you could "soak" up damage indirectly, by not getting hit. So that's kind of nice to have. Perhaps a fourth option, for increasing that dodge-factor ... but I don't want to make this more complicated, even more so after I suggested to have only one alternative to the "keep it as it is" option. Image may be NSFW.
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:D

Statistics: Posted by shevegen — Yesterday, 9:51 pm



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