Multiplayer Development • Re: Ladder Era - Competitive 1v1 play on the Ladder...
Ladder Era has been published to the 1.18 server. Big thanks to SkyEnd for updating this with the absence of sergey. We will be hosting the next Ladder Tournament in mid-January.Statistics: Posted by...
View ArticleForum Games • Re: Word association
Moo DengStatistics: Posted by egallager — Yesterday, 10:09 pm
View ArticleTranslations & Internationalization • Re: Croatian translations
It looks like Pent deleted the wiki page for the Croatian translation in 2022: https://wiki.wesnoth.org/index.php?title=CroatianTranslation&action=edit&redlink=1 (presumably because it was...
View ArticleArt Workshop • Re: Weekly Pixelart Challenge
I've put everything I could find on the subject of drawing here, so that every new graphic designer has a base to use and doesn't make the same mistakes as their...
View ArticleScenario & Campaign Development • Re: The Shadow Returns
The Shadow ReturnsVersion 0.2.5Ideal release for playtesting, including very experimental scenarios!ChangesNew Scenario: S13 Fear the UnlivingNew Scenario: S14 A Fated ClashThese scenario names were...
View ArticleMultiplayer Development • Re: Bonus Spam By ChaosRider - Mod
I accidentally downloaded this when looking for the other mod. : ) It's fun too. It mentions that fewer is better which makes sense here too and that it is per player? To clarify a setting of 1 means...
View ArticleScenario & Campaign Development • Re: Saurian Coast
Do we have a webpage for add-ons on wesnoth in general? Not sure but I think it may benice to have on https://www.wesnoth.org/ some add-on link on top or so; anda brief description + link to add-ons....
View ArticleFaction & Era Development • Re: 1.20 balance change for Core Eras and...
The voting results so far is quite interesting (to me); not giving away too many spoilers, but it seems people are rather conservative in regards to the question here, or rather, the three possible...
View ArticleLua Labs • Teleport Function
About the [teleport] function.Code: wml_actions.teleport = function(cfg)local context = wesnoth.current.event_contextlocal filter = wml.get_child(cfg, "filter") or { x = context.x1, y = context.y1...
View ArticleLua Labs • Re: Teleport Function
Loop wesnoth.units.find_on_map(filter)[1] instead of taking first.Statistics: Posted by Ravana — Yesterday, 11:43 pm
View ArticleScenario & Campaign Development • Re: WWII: Through the Fire (0.02 test...
Thanks, still working on this. Personal issues and political turmoil in my former country have slowed progress, but things began speeding up again. Many new sprites done, working on the new aircraft...
View ArticleMultiplayer Development • Re: Multiplayer Activity Report - 2024
Afterlife's thread is also over here: viewtopic.php?t=58614Statistics: Posted by Pentarctagon — Yesterday, 11:05 pm
View ArticleArt Workshop • Re: Catgirls
Okay so I didn't update for some time even though I was working a lot on the add-on.I spend quite some time scripting so I batch export the layers I want from the krita file I use to make the sprites,...
View ArticleLua Labs • Converting LUA table to WML array
Apparently, you do this through wml.array_access.set, but it doesn't work, not creating new WML variables and not modifying exiting. What am I missing?Code: wesnoth.game_events.on_mouse_move =...
View ArticleTournaments • Re: [Open] Challenger Tournament 1v1
At what time will the tournament start?15 of december.That's the day, I take it the opponents are free to challange each other at any time in UTC?Statistics: Posted by Roge_Tebnelok — Today, 6:02 am
View ArticleLua Labs • Re: Converting LUA table to WML array
Looks like you're creating the same array over and over. I'm guessing you're trying to repeatedly append to coordinate_list, but you're just overwriting it.Perhaps you could tell us what you're trying...
View ArticleScenario & Campaign Development • Re: Eclipsed Horizons: The Legacy of...
update version 0.1.3done:clear unnecessary variables,remove background from certain portraits,complete rework of attack anims of commonwealth and kerlith goblins,still to do:add a good race...
View ArticleThe Hammer of Thursagan • Re: Scenario Review: THoT 9 - Forbidden Forest
1) What difficulty levels have you played the scenario on?Medium(2) How difficult did you find the scenario? (1-10)10(3) How clear did you find the scenario objectives?Very clear(4) How clear and...
View ArticleWML Workshop • Re: WOTG is spamming unstore unit code
Your recruit bonus addon has exactly the same errors as I wrote in its thread. My guess was that it was die events that fired on every death, not only of the unit with a specific ability.Statistics:...
View ArticleIdeas • Implement Orc Shaman for Mainline Campaigns
I've not developed Wesnoth myself so I understand it's a bit rich for me to make a suggestion. That being said I've enjoyed Wesnoth since 1.14 and aware of Wesnoth's KISS design philosophy.In the...
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