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Faction & Era Development • Re: 1.20 balance change for Core Eras and Units made by the Balance Team

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Mage of light: I think his ranged damage is too high. He deals 12x3 at night and 15x3 at other times of day. This is close to the arch mage because the arch mage does not benefit from time of day. The MoL has many other benefits so I think his ranged damage should be lower.
Mermaid diviner does 8x4, so MoL will be stronger even if reduced to 11x3.

Great mage: I rarely use arch mages because MoLs are so good. The 1.18 change makes me more willing to invest in leveling a great mage.
Currently elvish sylph does 13x5 arcane. Great mage deals slightly more damage but is worse in other ways: mp, movement costs, hp, defense, other attacks. So great mage should require lower exp.
Of course, my opinion will change if MoL and sylph are adjusted.

Ghast: 1.16 damage was 10x3, 1.18 is 12x3. Never mind about the other stuff.

I don't want to get involved in the github debates but just to clarify on the elvish champion: I dislike +10% accuracy. The main impact of this mechanic is that it makes calculations more confusing.
Understood.

Statistics: Posted by Roge_Tebnelok — Today, 6:53 am



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