I'm not sure if there's even a way to put the item in the menu outside of a player's turn. Maybe
And even if you can get the menu item to be invoked outside of the player's turn, I suspect you wouldn't be able to invoke the synced command outside of their turn.
By the way, your
synced=no
in the [set_menu_item]
could do it? But even if it does, that has undesirable side-effects for what you're doing.And even if you can get the menu item to be invoked outside of the player's turn, I suspect you wouldn't be able to invoke the synced command outside of their turn.
By the way, your
[args]
tag is misplaced there. It should go inside the [lua]
tag.Statistics: Posted by Celtic_Minstrel — Today, 1:43 pm