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WML Workshop • Re: WOTG is spamming unstore unit code

Affects ColosseumRandom & co tooOnce I will be done with new 3p campaign Im gonna check colosseum addons.Statistics: Posted by ChaosRider — Today, 8:51 am

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WML Workshop • filter : help_taxonomy

is it possible to filter units by the help_taxonomy of their races?I want to build a plague ability that affect certain races only but I don't want to make a long static list of races likeCode: [not]...

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Scenario & Campaign Development • Random Conquest, 3 Players New Campaign

I decided to create new campaign from scratch since I couldnt handle errors in Modified World Conquest.6 scenarios with randomly generated maps and ai opponents. All scenarios should be played by 3...

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Faction & Era Development • Re: 1.20 balance change for Core Eras and...

Yeah about the Sylph, still a bit too strong, it has more hp than great mage (I thought that in general Elves are supposed to be more frail than humans), damage almost same as Great Mage (But more...

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Multiplayer Development • Re: Armory Mod - Sp/Mp mod

Playing this game again after yeeaaaars saw this mod and wanted to give it a try, but the first campaign I loaded it in (liberty) my units had like twenty copies of their weapons. While amusing to see...

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Art Contributions • Re: New ship sprites

Sorry I forgot about this thread. These were also posted on Github, and the boat.png sprite is going in once animations are done. https://github.com/wesnoth/wesnoth/pull/9616There is more work on a...

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WML Workshop • Re: filter : help_taxonomy

Try to...Code: [filter_opponent] [not] race=human,elf,orc [/not] [/filter_opponent]You don't need to keep doing the [or] thing. Only if it's a different thing, like: some races and some specific unit...

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Tournaments • Re: [In Progress] Challenger Tournament 1v1

ERROR1025 won 2:1. Good luck everyone!Btw, how often are such tournaments held? 2p — Hamlets-Auto-Save25.gz 2p — Hamlets-Auto-Save26.gz 2p — Hamlets-Auto-Save24.gz 2p — Hamlets-Auto-Save23.gz 2p —...

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Users’ Forum • Re: asset theft

Well, the license of Wesnoth assets is open as well (the mainline content and the public add-on server allows GNU GPL v2 or CC BY-SA 4.0), and it allows even commercial use.Yes, that's what I thought,...

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Faction & Era Development • Re: Imperial Era

I found a high quality portraits that could be used for LaviniansThose look really nice!Statistics: Posted by Temuchin Khan — Yesterday, 9:43 pm

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Ideas • Re: [principal] idée d'une modification d'une carte interactive

Je traduis pour les non-francophone, ça t'apportera peut-être plus de réponseI translate hereafter for non-French speakers:"Hello community,First of all, a huge thank you and congrats to all for this...

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Lua Labs • Invocation of synced command outside of the players turn

Hi,I've working on a mod that's allows it's players to place down different marks on the battleground's tiles. The KEY FEATURE would be to any player at any time could place any marker at any tile...

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WML Workshop • Correcting recruit list during campaign

Hello. Ive got a problem with correcting recruit list during campaign. Problem is that leaders has a different recruit list in each scenario. Below is code for end scenario and at the beginning.Code...

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WML Workshop • Re: How to create recall list?

If you use [side]save_id=some_name_1, [side]save_id=some_name_2, etc then the engine should carry over both the recall list and the recruit list for you, automatically storing all units from the map...

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Multiplayer Development • Re: Campaign Shop

Hey I like the concept, but I think it would profit massivly from a UI that is similar to the one from the Bad Moon Rising campaignsStatistics: Posted by Numero — Today, 1:14 pm

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Lua Labs • Re: Invocation of synced command outside of the players turn

I'm not sure if there's even a way to put the item in the menu outside of a player's turn. Maybe synced=no in the [set_menu_item] could do it? But even if it does, that has undesirable side-effects...

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WML Workshop • Re: Correcting recruit list during campaign

You store all sides 3 times in a row, and assign first of them to 3 sides. You probably want to assign specific side data instead.Statistics: Posted by Ravana — 35 minutes ago

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Multiplayer Development • Re: What is Arcane? - Suggestions by matto

Thanks for the feedback! I will share new options and start to formulate a reply to comments (considering github's too) in this days Statistics: Posted by matto — Yesterday, 11:47 pm

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Scenario & Campaign Development • Re: Horn of Faith - Campaign

The idea of the campaign is quite nice.I had some problem with the map where there are teleporters. I went through 4 or 5 but could not find anything useful and then gave up on it.Perhaps that...

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Strategies & Tips • Re: Fun challenge: Random Guerilla Campaign

Yeah, I just did same and when I ran wmllint it had almost nothing to do. Only the portrait and that's unused.Statistics: Posted by Atreides — Today, 4:21 am

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