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Multiplayer Development • Re: SXRPG Version 6.1.0 -- 1.18 Server

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so i have more time to test SOLO SPEEDRUN with minus -3 Gold per Creep
(and its doing so well, even without any gold upgrades - but i order to improve the time i guess NOW you really want to buy a gold-upgrade ability.
as a fun fact i didnt buy/use Regenerate ability, because solo'ing isnt about waitning in a corner to regen some HP.)

so sologame testing is finished:
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with the current -3 Gold penalty on kills which comes with 6.1.0 for Soloplayer.
still finished Temple of Bones in 68 Turns.

489 Kills in total, which added up to (489 x 3 =) 1467 Gold Penalty, was noticeable during play,
and i had to use almost all map resources.

Grandmaster-Penalty probably estimated up to 678 Gold, which get on Top, in camparison to EXPERT Difficulty.

no gold-ability was used, and as a fun fact i didnt use major regenerate-ability or magic healing (though i missed it in end game ;)).
(only default minor-regen + ankh boost was used)
i think next time i would get a gold ability right of the start, which is effectively one less ability slot, and a minor setback at start
but will compensate 33% of the penalty in long run, leaving some room for improvement.

eneded the game with 1080+ unused Gold. so even in case of retreat, next day-cycle would have been even stronger.
so the balance seem about right to me, you need to use all resources and use day/night cycle for your advantage.

so i felt challenged somehow and had to think about how to use resources and build up.



right now, i just wait to be able to replace the old Version

Statistics: Posted by Mabuse — Today, 11:48 am



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