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Channel: The Battle for Wesnoth Forums
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WML Workshop • Re: How to increase heal and poison damage value?

The poison will be always 8; it's in the game_config.cfgUnless you know how to change that in your add-on. I have no idea how to do that!Now the healing amount, the villages of the mainline will...

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WML Workshop • Re: How to increase damage temporarily?

Supposed to work on defense? Needs defender_hits event also then I believe.Statistics: Posted by Atreides — 42 minutes ago

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Multiplayer Development • Re: Afterlife Rated 1.18 Statistics

Regarding P2 advantage, a possible way to account for it might be a slight change in the rating formula. Right now if ratings are equal, the chance to win for both sides is assumed to be 0.5. To...

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Scenario & Campaign Development • Re: To Lands Unknown 3.11 - new...

S0risen from the sands -> rose from the sandsS1If Mehir kills the last enemy on the map, he is not awarded the xp. :c (hits pretty hard when you try to give him the air god xp)Southern...

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Faction & Era Development • New Core Ships - Design and Stats Discussion

Doofus has been working on some beautiful new ships, fully-animated and with gorgeous float/stand animations.Our existing core ships are more-or-less fake units, not really designed to be used outside...

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Faction & Era Development • Re: New Core Ships - Design and Stats Discussion

The proposed stats + transport mechanic sounds very un-mainline, especially in a game that very much doesn't center around ship gameplay.Even naval combat with water units (mermen, naga etc) isn't...

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Scenario & Campaign Development • Re: Children of the Dust [SP campaign...

So instead of "at the entrance", you could say "the mountain at [X, Y]" (coordinates) or describe it as N hexes (directions) from the marker. Or you could make a signpost appear there when the lock is...

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Tournaments • Re: [In Progress] Challenger Tournament 1v1

The 1st round has ended.Bayrin advances due to kendoka being inactive.........................................................................Round 2 will end on 7th of January ,if a large number of...

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Multiplayer Development • Re: SXRPG Version 6.1.0 -- 1.18 Server

so i have more time to test SOLO SPEEDRUN with minus -3 Gold per Creep(and its doing so well, even without any gold upgrades - but i order to improve the time i guess NOW you really want to buy a...

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Users’ Forum • How to set advance tree visible

Hello again. I dont know how to set advance tree visible (whole). In WOTG are high lvls and I would like to see them without waiting for the moment when my unit reach high lvl.Statistics: Posted by...

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Users’ Forum • Re: How to set advance tree visible

:discoverStatistics: Posted by Ravana — Today, 4:15 pm

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Users’ Forum • The Sojournings of Grog

Hello, I am new at this forum, so sorry if I create unnecessary topic.My question is, why there is no option to download campaign The Sojournings of Grog?Statistics: Posted by Marek562 — Today, 5:25 pm

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Release Announcements, Compiling & Installation • Meta Quest 2

Is it possible to get Wesnoth running on the Meta Quest?I would love playing it on the quest similar Demeo.Statistics: Posted by Bo14in — Today, 4:10 am

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Users’ Forum • Re: The Sojournings of Grog

Thank you guys very much for an explanation and a solution. It was enough to download it from the link from Saizo-Luz and add it to the 1.18 version.Statistics: Posted by Marek562 — Today, 8:50 am

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Forum Games • Re: Word association

TellStatistics: Posted by Spannerbag — Today, 10:16 am

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WML Workshop • Unit Animation and Projectile Timing in [event]

I'm trying to create a complex animation sequence when spawning a unit. Here's what I want to achieve:1. Spawn a unit on the map2. Play the unit's recruit animation (900ms duration)3. During this...

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Scenario & Campaign Development • Re: Soldier of Wesnoth: SP Campaign...

I've just started the campaign, and found a couple of issues with the first scenario (Ballad of the Peasant):Some of the messages from the Baron are repeated. One is broken into two parts, which are...

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Technical Support • Re: Campaign completion not shared between Steam Deck /...

Solved!The "completed campaign" data is stored in the preferences file and I was able to manually edit them on my Steam Deck to match the campaign I had completed on the MacOS version.Statistics:...

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Multiplayer Development • Re: SXRPG Version 6.1.0 -- 1.18 Server

right now, i just wait to be able to replace the old Versionit seems it can still take a while before someone is able to do basic things on add-on server.so, while we are waiting, the BERSERK-ability...

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Scenario & Campaign Development • Re: The Dark Hordes: Current Feedback...

Version 0.99.0, codename Reconstruction, has been uploaded; TDH is hereby declared complete.Statistics: Posted by KameRamen — Today, 2:48 pm

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