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Tournaments • Re: [In Progress] Challenger Tournament 1v1

Me and igorbat99 will play tonight.Statistics: Posted by Vilebeggar — Today, 12:33 pm

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Scenario & Campaign Development • Pack of different maps

Contains maps for 2 and 3 players. The balance is not guaranteed.2p one step away from the abyss2p sky islands2p the criminal war2p the elder underworld2p the split of the Wesnoth3p ancient dwarves...

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Users’ Forum • Version 1.0.0 of Dominus Maps uploaded

It seems that they've been abandoned as of 1.14 (3 years) so I've uploaded them to the server as the new maintainer. Nothing majorly new since the upload to the forum here other than some hopefully...

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Scenario & Campaign Development • Re: War and Home - Campaign for 1.16

So, final update that adds scenarios, theoretically, the campaign should be complete now on that front (faster pace, yeah right...).The campaign is now theoretically at the 1.0 mark.Here are the...

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Art Contributions • Re: New ship sprites

Finally something for pirates to play with! Should make a whole faction, wherethe pirate leader also has a wooden leg and a cheeky parrot.Statistics: Posted by shevegen — Today, 11:00 am

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Users’ Forum • How likely are smaller GUI improvements?

Wesnoth is fairly old and still active.The GUI is fine in general, in my opinion, but it also feels a little bit outdatedat times. I am not complaining as such, mind you; I don't really mind. But...

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Users’ Forum • Re: How likely are smaller GUI improvements?

The unit information in the sidebar is likely to become scrollable at some point in the future.But it seems unlikely that Wesnoth would be entirely rewritten in HTML + CSS + JavaScript. Some...

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Tournaments • Re: [In Progress] Afterlife Rated 1.18, A New Era

game 10734 vs tez,i wait he dc twice,when he will lose in 5 round,he run away, and contest the game.game 11043 i dc at the beginning(round 1)he did not wait and report win in 1 min.I hope i will never...

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Scenario & Campaign Development • Re: Santa Must Die - Rebels campaign...

I had fun playing this. I played it with Shards Era for extra flavor and found it went well with the theme of the campaign.I found a little typo, so I'll pass it along: in scenario 5 D_Day it should...

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Multiplayer Development • Re: Gwledig's Mods: Conquest original gameplay,...

Great mod, I really enjoy it. I've spend more hours than I'm proud to admit; it's addictive.A little bug: Eldor Tal'Krel has the tooltip for grenades but doesn't have the option to chuck a grenade...

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Art Contributions • Re: Dune Burner portrait

Thanks for your help!Knowing that there will be an official Dune Burner portrait series makes me feel better. Now I can just work on this as practice and not worry about it having to match anything; I...

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Users’ Forum • Re: Introduce yourself here!

Hello I am Elai,Im just here to make a suggestion to make unzipping slightly betterThanksStatistics: Posted by elj40 — Today, 8:05 am

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Technical Support • Re: SLOW Performance Issues: post here to report

This report isn't on gameplay but about unzipping the game.I am using windows 11 and the default unzipper to extract the files. In my experience it is able to unzip large files very quickly, but slows...

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Faction & Era Development • Re: Imperial Era

I would like to try the Imperial Era games, but the Imperial Era is not available on the add-ons server and the games Up from Slavery and Gali's Contract won't work without it.I'm probably missing...

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Multiplayer Development • Re: SXRPG Version 6.0.5 -- 1.16 Server

Hello, so i took a deeper look at the post, an have to say that the feedback is much appreciated.ClassesIf I had to rank all classes on my first impressions:1. Mage ------------- faster to build than...

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Faction & Era Development • Re: Era of Magic (EoMa) 4.8 - now on Ko-fi!

Era of Magic 4.8 is out!After six months I finally present to you the latest update for EoMa!The key feature of this release is the significant enhancement of 10 unit portraits. These are now much...

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Users’ Forum • "undo" doesnt always work

no fog of war, no mods.plan unit advance checked.force advancement planning checked.sometimes, when stepping into an enemy's zone of control or taking a village, it seems i cannot then undo that...

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Users’ Forum • Re: "undo" doesnt always work

Probably fixed in 1.19.Statistics: Posted by Ravana — Today, 4:14 pm

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Scenario & Campaign Development • Re: Flames of Hope

S1Motions in Night -> Movement in the Nighton deatch -> to deathdidnt't saw -> didn't seeyou will nothing of me -> I will tell you nothingBetter I will make my way back quickly... -> I...

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WML Workshop • Re: How to apply [terrain_graphics] to a part of the map?

I'll put everything here!I suppose you have the snowfall images... so...Code: #define SNOWFALL [terrain_graphics] map="1*" [tile] pos=1 set_flag=snowfall no_flag=snowfall [/tile] [image]...

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