I'll put everything here!
I suppose you have the snowfall images... so...
You can create this macro and define at the top of the scenario.
Or put everything! Just erase the #define and #enddef
Now... the important thing: the TOD
It's the schedule! If you're using the normal schedule, put their id in the TOD
Then you just need to create a time area to the cave. It's easier to use the type of the terrain, so it'll be underground only on the cave terrains
It's just an example: Xu,Ur,Uu,Uh,Tb^Tf are cave terrains.
It won't snow in the cave, because you put the schedules when it should snow in the TOD. Don't forget to put the right path to the snowfall image files.
I suppose you have the snowfall images... so...
Code:
#define SNOWFALL [terrain_graphics] map="1*" [tile] pos=1 set_flag=snowfall no_flag=snowfall [/tile] [image] position=horizontal layer=1000 name=weather/blank.png [variant] tod=snowy_dawn,snowy_morning,snowy_afternoon,snowy_dusk,snowy_first_watch,snowy_second_watch name=weather/snow/snow-[1~6].png:80 [/variant] [/image] [/terrain_graphics]#enddef
Code:
[scenario] {SNOWFALL}[/scenario]
Now... the important thing: the TOD
It's the schedule! If you're using the normal schedule, put their id in the TOD
Code:
tod=dawn,morning,afternoon,dusk,first_watch,second_watch
Code:
[time_area] id=cave {UNDERGROUND} terrain=Xu,Ur,Uu,Uh,Tb^Tf[/time_area]
It won't snow in the cave, because you put the schedules when it should snow in the TOD. Don't forget to put the right path to the snowfall image files.
Statistics: Posted by Saizo-Luz — Today, 2:18 pm