----------------------
CHANGELOG :6.3.3
GAMEPLAY
----------------------
6.3.3
-------
gameplay:
---------------
- certain circumstances, will remove "guardian"-state from some enemy bosses, which will result in some sort of "counterattack"
led by potencially very strong bosses
- unlike (spawned) moving bosses which are usually a bit weaker, ai may release stronger guardians from their position to attack player
- this may add a dynamic element to the game and create new situations forcing the player to adapt/retreat/reorganize.
(also some escape situations may be more difficult)
- all maps were updated
CHANGELOG :6.3.3
GAMEPLAY
----------------------
6.3.3
-------
gameplay:
---------------
- certain circumstances, will remove "guardian"-state from some enemy bosses, which will result in some sort of "counterattack"
led by potencially very strong bosses
- unlike (spawned) moving bosses which are usually a bit weaker, ai may release stronger guardians from their position to attack player
- this may add a dynamic element to the game and create new situations forcing the player to adapt/retreat/reorganize.
(also some escape situations may be more difficult)
- all maps were updated
Statistics: Posted by Mabuse — Today, 5:55 pm