Multiplayer Development • Re: Topic: Conquest* for 1.18 - What happened last...
Short briefing on changes. Look at the Custom Options section to find the map-specific options.Game-Settings tab You can set the turn limit like on normal maps – you're not asked in the first turn for...
View ArticleMultiplayer Development • Re: SXRPG Version 6.2.2 -- 1.18 Server
You should update pbl thread reference from 42673 to 54849. I locked old topic and moved few posts that seem to be about 1.18 here. Pointing out one post you maybe missed.SXRPG/scn/SXRPG_ERA_MAX.cfg...
View ArticleMultiplayer Development • Re: SXRPG Version 5.2.3 - now on 1.12 Server
Hi! Could you please remove [advancefrom] tag from the following files in the addon?SXRPG/units/undeadssx/4Ancient_Lichs.cfg: [advancefrom]SXRPG/units/undeadssx/4Ancient_Lichs.cfg:...
View ArticleMultiplayer Development • Re: Multiplayer Activity Report - 2025
Nice!Statistics: Posted by momom2 — Today, 5:17 pm
View ArticleMultiplayer Development • Re: Afterlife Rated 1.18 Statistics
Undead also need oasis if they want to go for late game or they have to rely on mass zombie to tank or uber-lich to solo the endgame. I also think saurians should have cold resist (even in baseline...
View ArticleMultiplayer Development • Re: SXRPG Version 6.2.3 -- 1.18 Server
- pre-end battle by sending strong minions from the boss-area, which are usually ignored in the end battle, against the player to track them down or at least cause major distraction- releasing of...
View ArticleMultiplayer Development • Re: What is Arcane? - Suggestions by matto
Thanks for the feedback! I will share new options and start to formulate a reply to comments (considering github's too) in this days Hello, on december 17th you mentioned that you would provide a...
View ArticleScenario & Campaign Development • Re: NEW: Elvish Dynasty RPG
Quick feedback about character Happiness. I feel that the bonus should start at 50. If you think about it, from 0 to 50 are 51 different integers, whereas from 51 to 100 are 50 integers.If you make...
View ArticleFaction & Era Development • Re: War Of The Gods, its a good day to post...
There is new update, v2.7.4.7. I must to tell you this guys but I did it! Over 5000 different units! Over 165 different factions! Now you have epic-legendary muti era addon called War Of The Gods! Go...
View ArticleFaction & Era Development • Re: Rashy Era
Code: diff --git a/data/RE_data/abilities_recruit_black_lich.cfg b/data/RE_data/abilities_recruit_black_lich.cfgindex 457bf52b..a0d34a82 100644--- a/data/RE_data/abilities_recruit_black_lich.cfg+++...
View ArticleUsers’ Forum • Re: Introduce yourself here!
Hello, I'm Blalotl. The name has 3 meanings:-I picked blastoise as a kid.-lotl is a common particle in nahualt, i was born and raised in Mexico.-lotl can also be miss read as Legends of the...
View ArticleScenario & Campaign Development • Asheviere's Dogs - New Mainline Candidate!
I'm glad to present you an updated version of Asheviere's Dogs campaign, which is supposed to be included in the game's 1.20 release! Learn the violent story of Queen Asheviere's rise to power, and...
View ArticleScenario & Campaign Development • Re: Asheviere's Dogs - 1.18 campaign!
New topic viewtopic.php?t=59057Statistics: Posted by Ravana — Today, 4:32 pm
View ArticleMultiplayer Development • Re: SXRPG Version 6.3.3 -- 1.18 Server
----------------------CHANGELOG :6.3.3GAMEPLAY----------------------6.3.3-------gameplay:---------------- certain circumstances, will remove "guardian"-state from some enemy bosses, which will result...
View ArticleMultiplayer Development • Re: SXRPG 6.1.1 (or higher) SPEEDRUN REPLAYS
Balance Test 6.3.3Evil Dead Map this Time, map is strongly non-linear and a bit slow paced, i even missed a chest right at the beginningBosses like crazy and i had to run away from the early spawned...
View ArticleWML Workshop • How to create extra advance option by wml
Hello. Im trying to add new option for advancement of the Elvish Archer (to be able lvlup in to Elvish Lord). No matter what I wrote its end with errors. Anyone could help me?Code:...
View ArticleScenario & Campaign Development • Re: SP Campaign: A Knight's Tale
Updated to v1.0.5v1.0.5--> S4: map improvements--> S5: some bugs patched, map improvementsGiven how much room there is for improvement. I shall make more improvement patches on this.Statistics:...
View ArticleScenario & Campaign Development • Re: After Eastern Invasion
i'm not sure if you are still monitoring this board but i'm stuck & can't figure out what the issue is. i've slogged my way through the long tail of an ending for solstice. i think i killed the...
View ArticleScenario & Campaign Development • Re: Asheviere's Dogs - New Mainline...
Just played through it on normal difficulty and I enjoyed it, a bit of feedback however:The amount of xp gained from scenario 3 creates a kind of snowball effect that makes almost all the following...
View ArticleWML Workshop • Re: How to create extra advance option by wml
I found the way how to do it. Below is working code.Code: [event]name=recruit,recall,side turn endfirst_time_only=noid=new_units_forms_016[store_unit][filter]type=Elvish...
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