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Multiplayer Development • Re: Topic: Conquest* for 1.18 - What happened last year?

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options.png
Short briefing on changes. Look at the Custom Options section to find the map-specific options.

Game-Settings tab
  • You can set the turn limit like on normal maps – you're not asked in the first turn for this.
  • You can enable shroud & fog.
  • It would be possible for Gold per Village too, but it is locked to 1 to not accidentally enable it.
Difficulty of Neutrals
Move the mouse over the difficulty dropdown, you can see the spawnrates there!
difficulty.png
Besides the random spawns exist two difficulties which spawn units dependent on the region:
  • Hard Balanced: Every region has one strong unit, and several weaker ones. It is of comparable difficulty to Hard.
    Very small regions are harder to take than medium and big ones.
  • Hard Initial: Here bigger regions are better defended.
Adapting Difficulty
There is also a slider, which allows to advance enemy units over time.
So not only you improve, but also the difficulty adapts. Maybe this make sit more attractive to attack other players instead of only expanding.
If set to 8, enemy units will upgrade in turns 10, 18, 26, …

Statistics: Posted by Shiki — 19 minutes ago



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