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Multiplayer Development • Re: Afterlife Rated 1.18 Statistics

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Undead also need oasis if they want to go for late game or they have to rely on mass zombie to tank or uber-lich to solo the endgame. I also think saurians should have cold resist (even in baseline imo, force more diversity in the ud vs drakes mu).

Regarding maps, maybe you could design the frontline? Make sure there is a hill-tree tile on the frontline, but with 3 hexes of attack surface so there's a cost for holding forward. Also, make sure there is a road from the keep to the forward village so as not to make it harder for loyalists and undead to recruit than other factions. I wholly support a less random approach to maps; maybe you could fully design 5 or 6 maps and have them be picked at random?

Statistics: Posted by momom2 — Today, 5:48 pm



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