... so far it works like a charm, and offers some dynamic gameplay.- pre-end battle by sending strong minions from the boss-area, which are usually ignored in the end battle, against the player to track them down or at least cause major distraction
- releasing of "left behind guardians" once their leader is destroyed to track down player
needs more work for all maps though and testing.
also depending on how the triggers will be set up, the gameplay may quite change a bit, leaving room for surprise and replayability

i think it will affect all AI players though, so killing a leader or making some progress will trigger some action
Statistics: Posted by Mabuse — Today, 1:06 am