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Multiplayer Development • Re: SXRPG Version 6.2.3 -- 1.18 Server

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- pre-end battle by sending strong minions from the boss-area, which are usually ignored in the end battle, against the player to track them down or at least cause major distraction

- releasing of "left behind guardians" once their leader is destroyed to track down player
... so far it works like a charm, and offers some dynamic gameplay.
needs more work for all maps though and testing.

also depending on how the triggers will be set up, the gameplay may quite change a bit, leaving room for surprise and replayability ;)

i think it will affect all AI players though, so killing a leader or making some progress will trigger some action

Statistics: Posted by Mabuse — Today, 1:06 am



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