@Konrad2
I think one limit on the number of losses would be enough. How about 30 units? (you losed 22, but I consider you as experienced SP player)
The idea was that the lords either attack in concert, or Ashevir disrupts their plan and they attack alone. However, forcing the lords to stand still until turn 12 would be too long. That's why there's such a difference.I think it's odd that the time of attack differs between 'start with scouting' (turn 12, according to Lord Grey), and 'start without scouting' (turn 7)
This is done deliberately, do you think it is ok to dispense with this message?When recruiting a first unit, the nightstalk message appears
I intentionally left an infinite turn limit so players could pump a really strong army for Asheviere and Ghuvog if they wanted to, of course. Sort of like the cave mission in the actual version of DiD.add turn limit -> scenario going on too long implies too many losses
I'm afraid in case of a “pyrrhic victory” in S6, Asheviere may be left without any gold at all in S8. Such mechanics could very much affect the balance of the campaign and create unforeseen problems.combinations of these ideas, for example losing x unit -> less gold, and losing x +20 = defeat or something
I think one limit on the number of losses would be enough. How about 30 units? (you losed 22, but I consider you as experienced SP player)
Statistics: Posted by Mechanical — Yesterday, 8:17 am