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Multiplayer Development • Re: Afterlife Rated 1.18 Statistics

You should buff wose, it's UNUSABLE against anything other than dwarves. All factions have ranged units, often with magic attacks which can deal insane damage to woses, while it can't even retaliate...

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Users’ Forum • Re: Multiply all values by 10

Resistances, damage bonuses, XP/hp increase/decrease for stats etc. aren't calculated exactly, they are rounded. With small numbers it can often make a notable difference... Especially in some mods,...

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Tournaments • Re: [In Progess] Ladder Tournament #6

newbieA vs nuclearm1nd 2:1gg wpforgot to save the game I lost.1st game - undead lost to orcs.2nd game - Silverhead dwarf gryph spam vs loy HI+Spear+Cav. A lucky 4/4 gryph hitting spear yielded...

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Scenario & Campaign Development • Re: NEW: Elvish Dynasty RPG

Version 2.5 uploaded. Change log:Added 5 new music tracks by Alexander Nakarada. I bought licenses and provided attribution because I want to support the musician, though under the CC license I am not...

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Scenario & Campaign Development • Re: Asheviere's Dogs - New Mainline...

@Konrad2I think it's odd that the time of attack differs between 'start with scouting' (turn 12, according to Lord Grey), and 'start without scouting' (turn 7)The idea was that the lords either attack...

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Website • How to export pages from the wiki?

On https://wiki.wesnoth.org/Special:Export, you can "Add page from category" and "Add pages manually" but I have no idea how that works.Suggestion: There should be an example of the expected format on...

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Website • Re: How to export pages from the wiki?

If I type TerrainWML in the box it works for me.Does this link work for you?Statistics: Posted by gnombat — Yesterday, 11:40 am

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Art Workshop • Practicing pixel art and Wesnoth style (terracotta warrior)

I'm trying to figure out Wesnoth style, so I tried taking a photo of a terracotta warrior as reference and the proportions of the Elvish Fighter as another reference in order to make a sprite. This is...

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Forum Games • Re: Word association

zitStatistics: Posted by Spannerbag — Yesterday, 12:52 pm

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Art Workshop • Re: Skeletal dragon portrait

Cool potrait, keep going Statistics: Posted by ZombieKnight — Yesterday, 2:07 pm

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Scenario & Campaign Development • Re: Opening Dwarven Doors

Just made what I think are final revisions, mostly tightening some time limits which were too generous before, little bit of dialogue stuff. At this point don't think new changes are going to come up...

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Descent into Darkness • Re: Scenario Review: DiD 11 - Descent into Darkness

1) Version 1.8.3, medium difficulty2) 9. It's not that difficult with the right Malek AMLA, but I can see it being a real problem with the wrong ones. It's also pretty difficult to finish it with no...

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Scenario & Campaign Development • Legend of The Far North [SP campaign] 1.18

Legend of The Far North is basically a rework on SotBE, made for fun. What has changed?First things first, the main plot is exactly the same as in original. My rework focuses mainly on dialogue, maps,...

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Faction & Era Development • Re: Eastern Europe at War (EEaW) - now on...

Hey guys! I just stumbled on the whole Wesnoth add-ons recently and this EEaW is just wonderful! Only played vs AI but i would love to try some MP games if anyone is up for it! I really like the new...

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Multiplayer Development • Re: Galactic Empires (Wesnoth in Space)

I finally got to try the Survival Scenario with all the new changes; thanks as always to Bob the Mighty for his ongoing development of this fun project!I loved the new hero unit; A++. No changes...

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Users’ Forum • Re: Introduce yourself here!

Hey, I’m Rob. I’ve played Wesnoth for a while. I used to code some custom units and design some art, too, but these days I mostly play Legend of the Invincibles on my iPhone.It’s not possible to see...

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WML Workshop • Possible bug with advancement filters not clearing

I say "possible" bug, because it could just be me not understanding something. It's a wml question, so I believe this is the right place to ask.The code below is simplified from my actual campaign,...

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WML Workshop • Re: Possible bug with advancement filters not clearing

It is intended. Variation and base_unit apply merge operation https://wiki.wesnoth.org/InternalAction ... riables.5D. Similar https://github.com/wesnoth/wesnoth/issues/7486Statistics: Posted by Ravana...

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Faction & Era Development • Re: War Of The Gods, its a good day to post...

Hey, im just dropping in to say thank you for the era, its a great collection and compendium of units of all various types of many artits and people that contributed to wesnoth. It would be nice if...

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Users’ Forum • Wesnoth but 1 move at a time

In wesnoth, when one side attacks another all the defender can do is put his troops in positions... And then the attacker can do all he wants to his defensive line, while the defender watches and...

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