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Scenario & Campaign Development • Re: Strange Legacy - 1.16 RPG World (Markets Upgrade)

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Hi Zydin,

thanks for playing and even liking my campaign :lol:. Many thanks for the bug reports as well.


- yeah, I added one next to Betsy - which makes sense

- settings: hm ok, so the user should see easily if an option is activated or deactivated. I can do that.

- a clunky proposal? I don't know, the problem is that you won't see which of the equipment is currently dressed, ok you can look up, but when you have many items you will have to search the item to undress it. Now you have no other choice but to undress the equipment and try again. As the inventory is slightly overworked with the next update, maybe it will get clearer with these changes.

- item for weak, ill, curse, entangled ... I will think about that. Its just too many status of them and I admit I wanted to add oiled, burning and wet.

- merc equipment - true - the funny thing - while you are still equipping that unit you still unequip it. I have to debug it, but at the moment I'm not motivated to do that. I added a red hint, that the items will be lost.

- Haunted Villa - as I tested this over and over I'm quite confused. Will check later.

- Village: that was indeed I bug I could fix now. There were two scenarios with the id=Village, that caused the problem.
This should no longer happen - the new id of the Village besieged is Villagebesieged - not necessarily clever, but works noneseless.

- Lightarmor: code looks good, but both torch illuminate and Lightarmor illuminate used the same id - I've changed that by renaming all armor specials with the id name = 2 - e.g. illuminate2 for the Lightarmor. Still got to test if this is working.


So far, have fun playing the campaign.
Regards

Statistics: Posted by Heindal — Yesterday, 6:34 pm



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