Multiplayer Development • Re: Afterlife Rated 1.18 Statistics
3. ud vs drakes seems to be the most overwhelming one. the reason u have so little stats is because some of us have agreed to not even play the matchupTo be honest, I'm surprised that it's now firmly...
View ArticleMultiplayer Development • Conquest* for 1.18 – Now with AI
New Release 2.3Now one can play on all maps against the AI. I think this opens up Conquest for new players.If you didn't play Conquest before, try some map against AI. The world map is a good...
View ArticleTournaments • Re: [In Progress]2025 Chinese Community Cup
The opponent for the first round of the Swiss round has been determined:ziyecheng vs jungle kingofwars vs xlj1527 zyc1990 vs taboo newbieA vs xiaocainiao Enniumagi vs milanda Weiming_Liu vs gigabing11...
View ArticleStrategies & Tips • Re: how do one activate the fuction "match...
What you could try is to watch a replay after the game is done from the Load Game menu, tick the Watch Replay box. I find it very entertaining from time to time and as a way of further analysis of...
View ArticleWML Workshop • Re: Array variables inside the prestart event
I've just noticed, that using array variables e.g. $arrayname.[$arraynumber].name inside a prestart event doesn't work. It seems the variable is considered as empty. The solution for me was, to put it...
View ArticleScenario & Campaign Development • Re: Asheviere's Dogs - New Mainline...
I had a lot of fun with this one, it was a fun level of challenge without being a slog, which is a nice touch. A few comments I'd offer:-If we're foreshadowing the Heir to the Throne rise of Konrad,...
View ArticleScenario & Campaign Development • Re: The Deceiver's Gambit - New...
A good campaign and quite unique, a couple notes I would offer.On Ruins of Saugrath, I was perturbed by the encounter with the bandits. it VERY much looks like your companion leads you into an ambush,...
View ArticleRelease Announcements, Compiling & Installation • Re: Wesnoth 1.18.2
Before I try to narrow this down any further: has anyone noticed version 1.18.2 leaking (a lot of) memory?Today I noticed it was using over 14 gigabytes (and still growing):memory-leak.png1.19.10...
View ArticleMultiplayer Development • Fun ball game
In the high-speed game slope game players take control of a ball that is continuously rolling down a slope. With simple but vivid 3D graphics, the game offers a dramatic experience. Players must...
View ArticleIdeas • Unraveling the World with Driving Directions
driving directions are an essential tool for every trip, helping you plan your route and get to your destination quickly and safely. With the development of technology, we have more options than ever...
View ArticleGame Development • Suggestion of the day
When I am very eager to decipher a mysterious word but can't think of it, the right now wordle hint can solve all difficult problems to help me find the mysterious word quickly.Statistics: Posted by...
View ArticleDescent into Darkness • Re: Scenario Review: DiD 2 - Peaceful Valley
(1) What difficulty level and version of Wesnoth have you played the scenario on?Summoner (Challening), 1.18.4(2) How difficult did you find the scenario? (1-10)4(3) How clear did you find the...
View ArticleWML Workshop • Re: name_generator query
Don't worry, since I have made name generators before, this work-around was very quick to finish. I just copy-paste and delete a lot. Although, I will tell you that I do not know anything about LUA...
View ArticleUsers’ Forum • Any way to enable Biased RNG for multiplayer games?
I've started playing Wesnoth again after a long while and have been loving the Biased RNG setting in the campaigns. However I've also been trying out the multiplayer with a friend and couldn't find...
View ArticleScenario & Campaign Development • Re: Strange Legacy - 1.16 RPG World...
Hi Zydin,thanks for playing and even liking my campaign . Many thanks for the bug reports as well.- yeah, I added one next to Betsy - which makes sense- settings: hm ok, so the user should see easily...
View ArticleIdeas • Re: Unit Color Variation/Changer (Skin/Scale/Armour)
Trolls are added.Statistics: Posted by Refumee — Today, 7:59 am
View ArticleLua Labs • Re: Teleport Function
I HAVE A MAJOR ANNOUNCEMENT TO MAKE! Since no one was capable of creating a code to do such a thing, I was using the lousy alternative to teleport more than one unit: animate pre_teleport flag, hide...
View ArticleForum Games • Re: Word association
trousersStatistics: Posted by DuncanDill — Today, 6:53 am
View ArticleDescent into Darkness • Re: Scenario Review: DiD 4 - Beginning of the Revenge
(1) What difficulty level and version of Wesnoth have you played the scenario on? Summoner (Challenging), 1.18.4(2) How difficult did you find the scenario? (1-10) 8(3) How clear did you find the...
View ArticleScenario & Campaign Development • Re: Asheviere's Dogs - New Mainline...
I had a lot of fun with this one, it was a fun level of challenge without being a slog, which is a nice touch. A few comments I'd offer:-If we're foreshadowing the Heir to the Throne rise of Konrad,...
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