(1) What difficulty levels have you played the scenario on?
Version 1.18.4, Biased RNG (experimental), difficulty Great Mage (Difficult) ( = hard)
(2) How difficult did you find the scenario? (1-10)
5
But one has to play it at least twice. Exploring the landscape in all directions first easily takes 10 turns, then one runs out of turns later.
(3) How clear did you find the scenario objectives?
Clear enough.
(4) How clear and interesting did you find the dialog and storyline of the scenario?
Very clear.
That said, a hint on where to explore would be nice. Walking into the wrong direction first eats up too many turns. The walkthrough has such a hint: "Explore to your North-West first - it's a dead-end, but there's one village, and a Ghost recruit, there." More in line with the story might be something like "Ancient myths talk about a Ghost in the North-West of a big place, I should look into this direction first."
(5) What were your major challenges in meeting the objectives of the scenario?
With the scenario in its current form, starting over multiple times appears to be unavoidable. Then it's fairly easy.
Sending a Ghost through the secret tunnel by accident wasn't the plan, but allowed to level up this Ghost to a Wraith and nicely halved the number of Skeletons sent against Delfador.
Against the recommendation of the walkthrough I visited these two villages near Arakar's keep, to gain more XP. The resulting additional Shadow and two Wraiths were quite helpful in the next scenario, The Gate Between Worlds.
(6) How fun do you think the scenario is? (1-10)
6
(7) What, if any, are changes you would have made to the scenario to make it more fun?
Make that secret tunnel work in both directions, and multiple times. This not only fits better to the nature of a tunnel, it also allows to get Delfador through this tunnel. In turn 9 of the attached replay I sent a Ghost through this tunnel more by accident, just to find out in turn 10 that one can't return back and a Ghost can't collect the Wizard's Staff. In turn 17 I found out that one also can't send a second unit through the tunnel, so no secret tunnel for Delfador.
(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
None beyond the occasional turn repetition because my first plan of movements didn't work out.
Version 1.18.4, Biased RNG (experimental), difficulty Great Mage (Difficult) ( = hard)
(2) How difficult did you find the scenario? (1-10)
5
But one has to play it at least twice. Exploring the landscape in all directions first easily takes 10 turns, then one runs out of turns later.
(3) How clear did you find the scenario objectives?
Clear enough.
(4) How clear and interesting did you find the dialog and storyline of the scenario?
Very clear.
That said, a hint on where to explore would be nice. Walking into the wrong direction first eats up too many turns. The walkthrough has such a hint: "Explore to your North-West first - it's a dead-end, but there's one village, and a Ghost recruit, there." More in line with the story might be something like "Ancient myths talk about a Ghost in the North-West of a big place, I should look into this direction first."
(5) What were your major challenges in meeting the objectives of the scenario?
With the scenario in its current form, starting over multiple times appears to be unavoidable. Then it's fairly easy.
Sending a Ghost through the secret tunnel by accident wasn't the plan, but allowed to level up this Ghost to a Wraith and nicely halved the number of Skeletons sent against Delfador.
Against the recommendation of the walkthrough I visited these two villages near Arakar's keep, to gain more XP. The resulting additional Shadow and two Wraiths were quite helpful in the next scenario, The Gate Between Worlds.
(6) How fun do you think the scenario is? (1-10)
6
(7) What, if any, are changes you would have made to the scenario to make it more fun?
Make that secret tunnel work in both directions, and multiple times. This not only fits better to the nature of a tunnel, it also allows to get Delfador through this tunnel. In turn 9 of the attached replay I sent a Ghost through this tunnel more by accident, just to find out in turn 10 that one can't return back and a Ghost can't collect the Wizard's Staff. In turn 17 I found out that one also can't send a second unit through the tunnel, so no secret tunnel for Delfador.
(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
None beyond the occasional turn repetition because my first plan of movements didn't work out.
Statistics: Posted by Traumflug — Today, 12:31 pm