There is something a bit like this in Son of the Black Eye: Saving Inarix.
The AI stops recruiting once the gold falls below a certain amount (until turn 8).
Here is the code for the event:For turn 8 there is a "re-allow recruit" event:If you slightly edit these events, then you can make the AI recruit only on certain turns, or once it has stockpiled a certain amount of gold.
-
The AI stops recruiting once the gold falls below a certain amount (until turn 8).
Here is the code for the event:
Code:
[event] name=recruit first_time_only=no [filter] side=2,3 [/filter] [store_side] side=$unit.side [/store_side] [if] [variable] name=side.gold {QUANTITY less_than 300 350 400} # Starting gold is +100 per difficulty level, so this is correct in this order [/variable] [variable] name=turn_number less_than=8 [/variable] [then] [disallow_recruit] side=$unit.side type=$side.recruit [/disallow_recruit] [/then] [/if] {CLEAR_VARIABLE side} [/event]
Code:
[event] name=side 2 turn 8 [message] speaker=Thelarion message= _ "This isn’t working. Mobilize all our troops and send these creatures back to hell." [/message] [message] speaker=Darstang message= _ "It won’t be said that Elves were braver than us, everyone attack!" [/message] [allow_recruit] side=2 type=Elvish Fighter, Elvish Archer, Elvish Shaman, Elvish Scout [/allow_recruit] [allow_recruit] side=3 type=Dwarvish Fighter, Dwarvish Thunderer, Dwarvish Scout, Footpad, Bandit [/allow_recruit] [/event]
-
Statistics: Posted by tsunami_ — Today, 10:07 am