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Multiplayer Development • Re: SXRPG Version 6.9.5 -- 1.18 Server

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I was thinking something similar with a higher mp build. I may as well used scout in the speedrun to save up 150 in the early, but later it becomes even more.
scout-trait also need to get +1 more move if damage trait-trait is buffed, for +3 total
One time my first 3 boss item drops where useless :doh:. Maybe some can be improved, giving you divine heal if you already have heal. (most players will have heal already)

Or just a potion/gold instead. It just feels bad after the 2nd useless item early on.
well maybe some can be improved, giving gthe next "development" stage, on an ability tree
others will be replaced with a potion, if certain perequisities are met
That's a cool idea. I was thinking about maybe 4hp:20g and 20hp:95g.
thats something to start with, i need frist to analyze how much HP is really bought during a game to estimate and calculate an effect

Statistics: Posted by Mabuse — Today, 2:34 pm



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