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Users’ Forum • Re: Why this game will never have players

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I see some game, map slightly bigger than dune festival, 3/4 players. I join, we start the game... 16 minutes in, and only then first combat happened... About 25 minutes in, still not much happened, and one person had some important IRL stuff and left, 2 other players did the same... Game hasn't even really started, and around 30 minutes waited
Hi, I was in your game yesterday. Some comments: the map was a user-made map. If you look for well established gameplay, just avoid the user-made maps.
The game ended at turn 5, so if you say it took 25 minutes, that means (4 players) 16+ side turns in that time, that is not slow at all (some chatting happened around the map and the setting no ally-mirror). The 2v2 games are generally slower when the team need to talk to reach a common strategy. The guy that left (my team mate) was the guy who made the map. Seeing that the author of the map left (as he was my team mate, I got control for his side), I thought there were no benefit in continuing the game and I ended the game. I couldn't play 2 sides on a map that I already made clear was not meeting the basic rules of good map design (eg villages next to mountains) especially as it was knalgans+northerners vs knalgans+northerners. I could have stated my reasons explicitly though, sorry for that.

You should give MP playing another try as the circumstances were quite unusual. Maybe you should focus on 1v1 games. as 2v2 are known to be difficult to arrange and possibly full of disappointments when the team mates do not work well together. Of course wesnoth MP is in crisis, so your general comment is not incorrect but yesterday's game should not be a good reason to give up on wesnoth.

Statistics: Posted by demario — Yesterday, 8:41 pm



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