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Multiplayer Development • Re: Unpopular opinion: +8 healing is too strong in singleplayer campaigns

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Is heals +8 really that bad? Maybe I am a bit too defensive towards it beacuse using for years but looking on scenarios it's not like they're the only who decide on win/failure... Orc warlord or dwarf lord needs many turns to be healed even with this and don't see reason why to change.
Honestly in my opinion it isnt that healing is overpowered at this point, it is just that in single player, it is very convinient, there arent any drawbacks for getting it and generally it is easy to get, so there is never a choice if you even want to get them over some other level up, just maybe you dont want them as your first level up. Scenario length as well as length of life of units is quiet long so there is also more value in getting healing. It isnt that healing itself is broken, it is that most campaigns simply create the perfect conditions for it to be perfect tool you always want to have.

Statistics: Posted by Hejnewar — Yesterday, 4:14 pm



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