Lua Labs • Re: Lua location syntax
https://github.com/wesnoth/wesnoth/issues/9032Statistics: Posted by white_haired_uncle — Yesterday, 3:07 pm
View ArticleMultiplayer Development • Re: Unpopular opinion: +8 healing is too strong in...
Is heals +8 really that bad? Maybe I am a bit too defensive towards it beacuse using for years but looking on scenarios it's not like they're the only who decide on win/failure... Orc warlord or dwarf...
View ArticleScenario & Campaign Development • Re: The Deceiver's Gambit - New...
More Bugs and Minor Gameplay FeedbackSpoiler: Spells:The spell system is still really cool. I didn't really get much mileage out of several spells, especially the high level ones. By the end of the...
View ArticleScenario & Campaign Development • Re: A March of Justice [WIP Hybrid...
Double posting to announce that the last scenario is out and the campaign is now complete. Heads up that balancing and some details might still change quite significantly since I'm gonna keep...
View ArticleOff-Topic • Re: Oldschool Browser games?
I totally remember the 1990s era of browser games! Archmage was one of my favorites, too. It's a shame that many of those old games have disappeared or changed. If you're looking for some fun,...
View ArticleOff-Topic • Re: my new book
I've had a lot of fun playing the Total War games, which can be played as turn-based strategy if you autoresolve the fights. This is despite the fact that the series is not only turn-based strategy...
View ArticleScenario & Campaign Development • Re: The Deceiver's Gambit - Revision -...
A bunch of stuffI think that the point is delf isn't supposed to be that much of a good personIf that is the goal, it's not good because Delfador's later years (old life) is tragic.Spoiler: First, he...
View ArticleLua Labs • Re: [solved] attacker_weapon_index
A for loop to get the index is probably best in any case, as it means you can loop over unit.attacks (using ipairs()) instead of wml.child_range(unit.__cfg, "attack").Statistics: Posted by...
View ArticleWML Workshop • Re: Remove Object Function
It's fine! It's just the [remove_object] tag that doesn't work. The duration works normally.Statistics: Posted by Saizo-Luz — Yesterday, 4:20 pm
View ArticleScenario & Campaign Development • Re: 3rd Army campaign ready for playtest
I believe the first map is far too big and far too empty. There is not much to do, and not much in the way of motivation to explore the whole map. It's too big and there is no visible reason to hurry....
View ArticleWML Workshop • WFL how to get weapon/attacks of "self"
Hi,I'm working on an ability "concentrated", which should decrease number of strikes by one, when attacking, and increasse attacks chance to hit based on attacks left...But I have to get contents of...
View ArticleMainline Campaign Development • Re: Winds of Fate
There's a Walkthrough that is dated 21-Jan-22. It seems to be slightly out of date. The only time it seems to matter is the last scenario when it says to send Reshan to seize some villages. But since...
View ArticleFaction & Era Development • Re: LotI Era
Loti Modifications has been updated to LotI 3.2.8This means a lot of modifications in the code coming from LotI, so please report if you find any bug. I will fix them and report them to LotI's post if...
View ArticleWML Workshop • [GUI2] default font for dialog
I want to use the same font (at least as a default) everywhere in my dialog. Is there a way I can set it, perhaps by creating a [window_definition]?In particular I'm interested in font_size, but I...
View ArticleIdeas • Re: [interface] sidebar: make unit status / unit_weapons scrollable
I'd like to inform you about something. Wesnoth actually has two UI toolkits. The first is the legacy UI toolkit (GUI1), which is used in:the top bar including the menu barthe sidebar (which you're...
View ArticleScenario & Campaign Development • Re: Legend of the Invincibles
Bug(?) report - if an Abomination hits another Abomination, the Corrosive Blood ability causes an infinite loop - at least I think thats what happens in the attached save, attack the Abomination from...
View ArticleLua Labs • WFL weapon AND unit
Hi,In [resistance] tag I can access current unit and current weapon using WFL, which is great...BUT I don't know how to compare those two variables, because weapon object is only accessible in...
View ArticleWML Workshop • Re: WFL how to get weapon/attacks of "self"
1. But I'd like to access the weapon unit uses currently., sorry for missleadAll combat events automatically store $weapon and $second_weapon.2. Which tree events?Go to...
View ArticleTechnical Support • Re: Possible bug: 1.18.1 (Windows) logfiles empty?
1.18.2 for Windows has been made available now, so if the logging issue is still happening then it's not related to https://github.com/wesnoth/wesnoth/comm ... fc0be2d041Statistics: Posted by...
View ArticleFaction & Era Development • Re: The Reign of the Lords
Hey. First of all, I would like to say that I really like the mod and it seems that a lot of work and love has been put into it and I just wanted to ask that why are there no level 1 units in the...
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